
Game Overview, Tips & Analysis
Deployables
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Catapult A new addition the the Tribes universe. This deployable allows players to gain speed, does not affect vehicles. |
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| Health Shield |
150 Yes |
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Mine Very different from the mines in Tribes1 and Tribes2. Players can currently only carry one mine as part of their deployable allocation. |
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| Health Shield |
80 No |
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Repair Turret A new addition the the Tribes universe. This deployable can automatically repair both players and equipment that are within its repair field. |
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| Health Shield |
200 No |
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Remote Inventory Can be deployed anywhere on the map. Players can obtain any item except armour class, weapons and another inventory station. If the enemy sensor is online the deployed inventory will show up on enemy radar. Very useful when used in attack, easily damaged so be sure to deploy out of sight but close to enemy base. This will enable players/vehicles to retreat and then regroup/rearm/repair quickly without having to return to base. They are also useful for extended defence players who are not close to a base inventory pad or in a base outpost that has no inventory pad. |
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| Health Shield |
120 No |
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Turret Can only be deployed / placed on level terrain. Turrets on their own can detect players within a close radius and help with defence of flag or vital equipment such as generators. Place near flag, generators, enemy flag runner escape routes or other vital areas. Turrets must be placed some distance from each other. |
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| Health Shield |
110 No |
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