|
Advanced Tweaks
Additional settings that can be adjusted to improve visuals and/or improve
FPS can be found the file TV_CD_DVD.ini in the \Program\Bin
directory. You can adjust these settings by entering PREFERENCES
at the console or by editing the .ini file directly using notepad.
|
| [Engine.GameEngine] |
|
| CacheSizeMegs |
This controls the amount of RAM
used for caching models and other game related data. Helps alleviate the stutter
associated with loading of new models and other game data. May help with
FPS if your game stutters due to loading game data. Defaults to 32.
256 Megabytes of RAM or less
CacheSizeMegs=32
512 Megabytes of RAM
CacheSizeMegs=64
768 Megabytes of RAM
CacheSizeMegs=128
1 Gigabyte of RAM or more
CacheSizeMegs=256
|
|
|
|
|
| [WinDrv.WindowsClient] |
|
| ScreenFlashes |
Controls screen colour when you take damage or are underwater. Defaults to
true.
Set to True to enable screen flashes
Set to False to disable screen flashes
|
| NoLighting |
Controls lightmaps and other lighting methods. Enabling this will give an
FPS boost albeit making the game look ugly. Defaults to false.
Set to False to enable lightmaps
Set to True to disable lightmaps
|
| MinDesiredFrameRate |
Controls the automatic trade off between FPS and visual quality. The game
will try to maintain the framerate you set by dynamically adjusting texture
/ object detail and special effects. Defaults to 35.
Set to a lower value to stop the game reducing the amount of texture /
object detail and special effects.
Set to a higher value to allow the game to increase FPS by reducing the
amount of texture / object detail and special effects dynamically.
|
| Decals |
Controls explosion marks and projectile marks on walls / terrain. Can give a
minor FPS boost, particularly for graphics cards with 64 megabytes of memory
or less.
Set to True to enable decals
Set to False to disable decals
|
| Coronas |
Controls the diffuse lighting / haze around lights. Very little FPS gain by
disabling this option. Default False.
Set to True to enable coronas
Set to False to disable coronas
|
| DecoLayers |
Controls animation and special effects on terrain such as grass moving in
the wind. Some FPS gain on slower systems by disabling this option. Default
depends on system.
Set to True to enable terrain animation
Set to False to disable terrain animation
|
| Projectors |
Controls special effects on surfaces of objects such as blood and lighting
objects. Similar to decals with the difference being that the effects are permanent.
Very little FPS gain and it is Best to leave this setting alone. Defaults to
True.
Set to True to enable projectors
Set to False to disable projectors
|
| NoDynamicLights |
Controls dynamic lighting effects from objects such as weapon fire and
explosions. Disabling this option can FPS on slower systems, particularity
in heavy fire fights.
Set to True to disable dynamic lighting
Set to False to enable dynamic lighting
|
| TextureDetailTerrain |
Controls the detail of terrain textures such as ground / grass. Setting this
to a lower setting can help with FPS if you have limited texture memory on
your graphics card. Default depends on system. Suggested settings are as
follows:
32 megabyte video cards
Low or UltraLow
64 megabyte video cards
Low or Normal
128 megabyte video cards
High
256 megabyte video cards
UltraHigh
|
| TextureDetailWeaponSkin |
Controls the detail of textures for your weapons. Setting this to a lower
setting does not really help with FPS. Default is normal. Possible settings
UltraLow
VeryLow
Low
Lower
Normal
Higher
High
VeryHigh
UltraHigh
|
| TextureDetailPlayerSkin |
Controls the detail of player textures. Setting this to a lower setting can
help with FPS if you have limited texture memory on your graphics card.
Default depends on system. Suggested settings are as follows:
32 megabyte video cards
Normal
64 megabyte video cards
High
128 megabyte video cards
High
256 megabyte video cards
UltraHigh
|
| TextureDetailWorld |
Controls the detail of base textures such as walls. Setting this to a lower
setting can help with FPS if you have limited texture memory on your graphics
card. Default depends on system. Suggested settings are as follows:
32 megabyte video cards
UltraLow
64 megabyte video cards
Low or Normal
128 megabyte video cards
High
256 megabyte video cards
UltraHigh
|
| TextureDetailRenderMap |
Controls the detail of ? textures such as ?. Setting this to a lower setting
can help with FPS if you have limited texture memory on your graphics card.
Default depends on system. Suggested settings are as follows:
32 megabyte video cards
Low
64 megabyte video cards
Normal
128 megabyte video cards
High
256 megabyte video cards
UltraHigh
|
| TextureDetailLightmap |
Controls the detail of lighting textures used in areas such as base walls
and floors. Setting this to a lower setting may help with FPS if you have limited
texture memory on your graphics card. Default depends on system. Possible
settings
UltraLow
VeryLow
Low
Lower
Normal
Higher
High
VeryHigh
UltraHigh
|
| NoFractalAnim |
Controls the animation of game world objects such as water, flames etc. Can
help with FPS albeit at a cost of making the game look less dynamic and flat.
Default depends on system.
Set to True to disable gameworld animations
Set to False to enable gameworld animations
|
|
|
|
|
| [D3DDrv.D3DRenderDevice] |
|
| DetailTextures |
Controls if detail textures are used on close up rendered terrain. Similar to detail
textures in Unreal Tournament and Quake3 whereby a small fine texture 'grid' or 'mesh' is
applied when close up to stop blurring of detail. Very minor FPS gain when disabled.
Default depends on system.
Set to False to disable detail textures
Set to True to enable detail textures
|
| HighDetailActors |
Controls the detail of players and vehicles. Can help with FPS on slower
systems. Default depends on system.
Set to False to disable high object detail
Set to True to enable high object detail
|
| ReduceMouseLag |
Controls mouse lag but can also lower frame rates. If you are not
experiencing sluggish mouse in game you can disable this option for a slight
improvement in FPS.
Set to False to disable mouse lag reduction code
Set to True to enable mouse lag reduction code
|
| SuperHighDetailActors |
Controls the detail of players and vehicles. If this option is enabled
objects will always be at the highest details regardless of distance. Can
help with FPS on slower systems. Default depends on system.
Set to False to disable super high object detail
Set to True to enable super high object detail
|
| LowQualityTerrain |
Possibly controls the amount of polygons that the engine uses for rendering the terrain.
Reducing this usually results in a higher
FPS but you will notice the terrain having less detail. If you have a
slow CPU or no
T&L on your card, set this to true.
Set to False to enable high quality terrain
Set to True to enable low quality terrain
|
| UsePrecaching |
Controls when models and textures are loaded / cached. Helps alleviate the stutter
associated with loading of new models and textures while in game. Defaults
to true.
Set to true to enable loading of models and textures into memory before a
map starts. Recommended for systems with 384 megabytes of RAM or more.
Set to false to disable loading of models and textures into memory before a
map starts. Recommended if you have low RAM.
|
| UseTrilinear |
Controls how textures are filtered. Disabling this settings can help FPS
with older graphic cards. Defaults to true.
Set to true to enable trilinear texture filtering
Set to false to disable trilinear texture filtering and force use of bilinear
texture filtering
|
| UseTripleBuffering |
Controls video frame buffering, by default the game will use two buffers;
one displayed while another is being updated. With triple buffering enabled
three buffers are available which can help FPS when VSync is enabled.
Defaults to false.
Set to true to enable triple buffering
Set to false to disable triple buffering
|
| UseHardwareTL |
Controls if the game uses your graphics card hardware texture and lighting
unit. Do not alter this value unless the game has incorrectly
detected your graphics card. Default depends on system.
Set to true to enable hardware texture/lighting
Set to false to disable hardware texture/lighting
|
| UseHardwareVS |
Controls if the game uses your graphics card hardware vertex shader units. Do
not alter this value unless the game has incorrectly detected your graphics
card. Default depends on system.
Set to true to enable hardware vertex shaders
Set to false to disable hardware vertex shaders
|
| UseCubemaps |
Controls reflection on surfaces such as water. Disabling this can help FPS
with very little drop in visual quality. Default depends on system.
Set to true to enable reflection
Set to false to disable reflection
|
| UseCompressedLightmaps |
Controls the use of compressed or non compressed light maps. Disabling this
on cards with low graphics memory reduces FPS with very little visual
quality gain. Defaults to true.
Set to true to enable use of compressed lightmaps with minor FPS gain on
systems with low graphics memory.
Set to false to disable use of compressed lightmaps which may improve visual
quality.
|
| Use16bit |
Controls the amount of colours /display depth used by the game.
If you have a graphics card with very low memory or capable of 32 bit rendering
but has limited fillrate you could try
setting this to 16 for a FPS gain at the cost of very poor visual quality.
Defaults to false.
Set to true to enable 16 bit colour at the cost of very poor visual quality
Set to false to enable 32 bit colour with good visual quality (recommended)
|
| Use16bitTextures |
Controls the amount of colours used by textures in the game.
If you have a graphics card with very low memory or no texture compression capability
you could try
setting this to 16 for a FPS gain at the cost of visual quality. Defaults to
false.
Set to true to enable 16 bit colour textures at the cost of very poor visual
quality
Set to false to enable full colour textures with good visual quality
(recommended)
|
| UseVSync |
Controls the game and drivers vsync function. Enabled means that frames will
be limited by your monitor refresh rate or a divisor of it. Disabled allows
the card to render frames as fast as it can so that FPS drops are usually
less noticable. If you enable VSync make sure that you set
UseTripleBuffering to true. Defaults to false.
Set to true to enable VSync
Set to false to disable VSync
|
| LevelOfAnisotropy |
Controls the maximum texture anisotropy available to the renderer. Defaults
to 1.
Set between 0 and 8 with the lowest number being faster and the highest number being
slower.
|
|
|
|
|
| [Engine.GameInfo] |
|
bLowGore
bVeryLowGore |
Controls the maximum amount of blood and gore in the game / server. Very
minor FPS increase for some low end systems. Defaults to false.
Set both to false to enable blood and gore
Set both to true to reduce blood and gore
|
|
|
|
|
| [Engine.RenderConfig] |
|
| Allow20Shaders |
Controls if the game uses version 2.x shaders for effects. Experiment with
the best value for your card. Default depends on system.
Set to true to enable 2.x shaders
Set to false to disable 2.x shaders and use 1.x shaders.
|
| BumpmapDetail |
Controls bump mapping, can be set so that the game uses a flat surface instead of surfaces with depth. Default depends on system.
Range of possible settings, with low/off generally giving more FPS and
ultrahigh giving a lower FPS.
Off
Low
Medium
High
UltraHigh
|
| DisableDecolayers |
Controls animation and special
effects on terrain such as grass moving in the wind. Some FPS gain on
slower systems by disabling this option. Default depends on system.
Set to 0 to enable terrain animation
Set to 1 to disable terrain animation
|
| DisableBspBumpDynamicSpecular |
Possibly controls specular lighting which adds
texture to each object and adds additional lighting to their surface.
Disabling this may give an FPS boost to some systems. Defaults to false.
Set to true to disable specular lighting
Set to false to enable specular lighting
|
| DisableTerrainMacro |
Controls effects on terrain such as lighting. Minor FPS gain and it is best
to leave this setting alone for most systems. Defaults to 0.
Set to 0 to enable effects on terrain
Set to 1 to disable effects on terrain
|
| DynamicShadowDetail |
Controls the amount of detail for player and vehicle shadows. Lowering this
can help improve FPS.
Range of possible settings, with low/off generally giving more FPS and
ultrahigh giving a lower FPS.
Off
Low
Medium
High
UltraHigh
|
| FluidSurfaceDetail |
Controls reflection or detail on surfaces such as water. Lowering this can
help improve FPS.
Range of possible settings, with low/off generally giving more FPS and
ultrahigh giving a lower FPS.
Off
Low
Medium
High
UltraHigh
|
| FogDistance |
Controls how quickly the graphics engine performs fogging/distance clipping on shapes and objects.
A low setting helps FPS albeit at a cost, players who do not reduce this setting will be
able to see you when you cannot see them. Adjust as needed, really player role dependant.
Default depends on system.
Range of possible settings, with low/off visibility giving more FPS and
ultrahigh visibility giving a lower FPS.
Low
Medium
High
UltraHigh
|
| GlowEffectDetail |
Controls the amount of detail on glowing objects such as inventory stations.
Range of possible settings, with low/off generally giving more FPS and
ultrahigh giving a lower FPS.
Off
Low
Medium
High
UltraHigh
|
| LightmapDetail |
Controls the detail of lighting textures used in areas such as base walls
and floors. Setting this to a lower setting may help with FPS if you have limited
texture memory on your graphics card. Default depends on system.
Range of possible settings, with low/off generally giving more FPS and
ultrahigh giving a lower FPS.
Off
Low
Medium
High
UltraHigh
|
| RenderDetail |
Controls the level of detail used for rendering of the gameworld. Setting
this to a lower setting will help with FPS albeit with a drop in visual
quality. Default to depends on system but is usually 2.
Set between 0 and 3 with the with 0 generally giving more FPS and 3 giving a lower FPS.
|
SkeletalLODLevel
|
Unknown at this time
|
| SkinDetail |
Controls the detail of vehicle and player textures. Setting this to a lower
setting does not usually help with FPS unless you have very limited texture
memory on your graphics card. Default depends on system. Possible settings
Off
Low
Medium
High
UltraHigh
|
| TextureDetail |
Controls overall texture detail. Setting this to a lower value will help
with FPS on cards with less than 256 megabyte of texture memory albeit with
a drop in visual quality. Default to depends on system but is usually 2.
Set between 0 and 3 with the with 0 generally giving more FPS and 3 giving a lower FPS.
As a guideline:
Set to 0 for 32 megabyte cards
Set to 1 for 64 megabyte cards
Set to 2 or 3 for 128 megabyte cards
Set to 3 for 256 megabyte cards
|
| WorldDetail |
Controls overall detail for rendering of game world features such as
clouds. Setting this to a lower setting will help with FPS albeit with a
minor drop in visual quality. Default depends on system.
Set between 0 and 3 with the with 0 generally giving more FPS and 3 giving a lower FPS.
|
|
|
|
|
| [Gameplay.PlayerCharacterController] |
|
| bHideFirstPersonWeapon |
Controls rendering of the weapon in first person. Setting this to true will improve visibility and may give a very minor FPS gain for
very slow systems. Defaults to false.
Set to true to hide weapon
Set to false to show weapon
NOTE: This setting is found in the file User.ini
|