
Game Overview, Tips & Analysis
Packs
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Ammunition Pack Can be used by all armour classes, has the ability to increase your ammunition capacity by a factor of two. Useful for tailgunners so that they can carry more flares and missiles or for an extended defensive player who is out in the field and not close to an inventory station. When used in a ground attack role it can be of use as it allows the user to pickup and hold more health kits as well as make prolonged attacks against the enemy. |
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Cloaking Pack Can only be used by scout class armour, the pack always jams pulse sensors, it does not matter if it is active (activated) or passive (deactivated). In passive mode cameras and motions sensors can add a cloaked player to the sensor grid. In active mode the pack not only jams pulse sensors but also makes you invisible to any form of visual detection including cameras. The only sensor that is of use in always detecting a cloaked player is the motion sensor, even that can be fooled if you move slowly enough. If you are cloaked and stealth like you should be able to bypass all base sensor and turret defences. If an enemy player is using a sensor jammer pack you will become visible to them. |
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Energy Pack Can be used by all armour classes, increases the rate of energy regeneration. Very useful if you need the extra mobility that prolonged use of jets provides or you make heavy use of weapons that drain energy such as the blaster or laser rifle. Favoured by flag runners as the increased mobility with the jets helps evade pursuit. |
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Repair Pack Can be used by all armour classes, has the ability to repair players including yourself along with base equipment, deployables and vehicles. If you are in a vehicle then it is wise for you or another player to take a repair pack. You can temporarily break off attack and repair your vehicle and/or your teammate(s) without returning to base. |
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Sensor Jammer Pack Can be used by all armour classes, when activated it has the ability to hide players within it's protection radius from all sensors including camera and motion sensors. Useful in both defence and attack. Any weapons or turrets that rely on sensors will not fire on targets within the jamming range. The enemy/friendly triangle will not appear so be careful when firing on players. This pack is very useful for uncloaking an enemy player using a cloaking pack. Tailgunners may find this of use for temporarily hiding their vehicle teammates from sensors. |
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Shield Pack Can be used by all armour classes, has the ability to protect a player from nearly all damage while energy is still available. The blaster will still damage a player using a shield, plasma weapons will damage a shield more than other weapons and drain your energy quicker. Be wary of players using the ELF as your shield will be quickly drained. Jet usage will drain your energy quickly leaving the shield useless, use jets and/or the shield wisely. |
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