
Game Overview, Tips & Analysis
Belt Gear
| Beacon Can be deployed by any armour class, beacons transmit a permanent distance/location indicator to your teams HUD so they can target and lock on to a location. You can also use them to mark rather than target a location, place a beacon in marker mode by pressing the deploy key to lay the beacon as you normally would, then without moving press deploy key again. Targeting beacons show as green circle while marker beacons show as yellow circle. Beacons are extremely useful for marking deployable items such as inventory stations, forward base or warning of a friendly minefield. Do not overlook beacons, they are extremely useful when used correctly. |
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Deployable Camera Can be deployed by any armour class, cameras allow you to remotely view an area through the command circuit and always adds players in line of sight that are using a cloak in passive mode to the sensor grid. Very useful in important or remote areas in both enemy and friendly bases as long as they placed where they cannot be easily seen. View a deployable camera display through the command circuit. A cloaked scout class armour player can usually place these undetected. Teams are limited in the amount of cameras they can deploy. Do not dismiss or overlook cameras as they are extremely useful under the right circumstances |
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Health Kit Restores up to 200 health points and is available to any armour class, all classes are allocated at least one by default. You can often find a health kit on the battlefield so be sure to use your current kit if needed and pickup the dropped one. The ammunition pack allows a player to carry more than one health kit, very useful if you are on attack or in regular firefights. |
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Health Patch Available to any armour class and can be found in some maps these packs restore up to 125 health points. Simply walk over one to replenish health, they cannot be picked up and used at a later time. |
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