Game Overview, Tips & Analysis
Powerups



Invisibility
Multiplayer
Looks like the effect in Predator with shimmering distortion of textures around the player using the powerup. You can still hear the player. Lasts 30 seconds and respawn time is usually 120 seconds after pickup.
Respawn
Duration



120 seconds
30 seconds

Haste
Multiplayer
Accelerates all weapons, projectiles and even your movement rate by two. Player has smoke trails when the powerup is active. Lasts 30 seconds and respawn time is usually 120 seconds after pickup.

Respawn
Duration



120 seconds
30 seconds

Quad
Multiplayer
Similar to Quake3, will only do quad damage when the server flags are set for that. On servers running default settings this will only cause triple damage. Player has a blue shimmering shell when the powerup is active. In CTF shell colour is team colour. Lasts 30 seconds and respawn time is usually 120 seconds after pickup. On non teamplay maps the Quad will usually respawn every 45 seconds.
Respawn
Duration
120 / 30 seconds
30 seconds

Regeneration
Multiplayer
Increases your health by 15 points a second until it reaches 200. Once 200 is reached your health will drop each second until it reaches 100. Regeneration does not increase or regenerate your armour level. Player has a shimmering red shell when the powerup is active. Lasts 30 seconds and respawn time is usually 120 seconds after pickup.

Respawn
Duration
120 seconds
30 seconds

AmmoRegen (Arena CTF)
Multiplayer
Regenerates ammunition at a steady rate (see table) and appears to increases firing and reload rate by one third. This powerup stays with you until you are fragged
Dark Matter Gun ammo
Grenade Launcher ammo
Hyperblaster ammo
Lightning Gun ammo
Machinegun ammo
Nailgun ammo
Railgun ammo
Rocketlauncher ammo
Shotgun ammo
N/A
1 every 2 secs
1 every 1.5 secs
5 every 1.5 secs 
4 every 1 sec
1 every 2.75 secs
2 every 1.25 secs
5 every 1.75 secs
1 every 1.5 secs

Doubler (Arena CTF)
Multiplayer
Similar to PowerAmplifier in Quake2 and the Doubler in Quake3 Team arena. This powerup allows any weapon to do double damage. This powerup stays with you until you are fragged

Respawn
Duration


N/A
N/A

Guard (Arena CTF)
Multiplayer
Similar to Autodoc in Quake2 and Guard in Quake3 Team Arena. This powerup immediately raises your health and armour to 200 on pickup. Regenerates your health to 200 after taking damage but does not regenerate armour, it only allows armour to reach a maximum of 200 without it counting down to 100. This powerup stays with you until you are fragged

Respawn
Duration


N/A
N/A

Scout (Arena CTF)
Multiplayer
Similar to Haste in Quake3 and Scout in Quake3 Team Arena. This powerup allows movement and firing at double the normal speed but removes all armour. This powerup stays with you until you are fragged

Respawn
Duration


N/A
N/A

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