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Map starting point - Left
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Breakdown
NOTE: The breakdown of each map covers everything including weapons
dropped by enemies,
locked
in cabinets, in display cases, etc. some of these may be inaccessible. For enemies it also covers all difficulty
levels and enemies that may be used just for props.
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| Weapons
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Blaster
Dark Matter Gun
Gauntlet
Grenade Launcher
Hyperblaster
Lightning Gun
Machinegun
Nailgun
Railgun
Rocket Launcher
Shotgun
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1 always available
0
0
1
0
0
1
1
0
0
1
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Armour
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Armour Shard
Small Armour
Large Armour
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0
0
0
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Ammunition
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Bullet Packs (Machinegun)
Nail Packs (Nailgun)
Slug Packs (Railgun)
Shell Packs (Shotgun)
Cell Packs (Hyperblaster)
Rocket Packs (Rocket Launcher)
Grenade Packs (Grenade Launcher)
Bolt Packs (Lightning Gun)
Dark Matter Packs (Dark Matter Gun)
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0
0
0
0
0
0
0
0
0
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Health
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Small Health
Medium Health
Large Health
MegaHealth
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0
0
0
0
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| Powerups
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Haste
Invisibility
Quad Damage
Regeneration
Guard
Doubler
AmmoRegeneration
Scout
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0
0
0
0
0
0
0
0
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| Vehicles
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Walker
Hover Tank
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0
1
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| Enemies
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Strogg Aircraft
Berserker
Voss
Zombie
Putrafication Processing Slave
Gladiator
Grunt
Gunner
Harvester
Heavy Hover Tank
Large Heavy Hover Tank
Iron Maiden
Light Tank
Makron
Network Guardian
Repair Bot
Scientist
Sentry
Stream Protector
Hornet
Strogg Marine
Strogg Tactical
Teleport Dropper
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0
0
0
0
0
0
0
2
3
0
0
0
0
0
0
0
0
0
0
7
21
0
0
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