
Game Overview, Tips & Analysis
Enemies
| Berserker | ||
![]() |
Fast moving, unrelenting and quite brutal in their attacks, armed with a mace and an energy blade they can be a dangerous enemy. Try to keep your distance from berserkers as they can be devastating close up, particularly in melee with the mace or blade. If they use the energy burst back away to avoid damage. If you are facing one or two use the rapid fire weapon or shotgun at close range. If Berserker are attacking in number use the rocket launcher or grenade launcher and, if required, finish them off with the shotgun or a rapid fire weapon such as the hyperblaster or nailgun. If you are at medium to close range try to aim for the head as you will cause 2x the damage. | |
| Health Melee Mace Blade Leap + Attack Energy Burst |
300 30 30-40 30-60 40 5-30 |
|
| Voss MiniBoss |
||
![]() |
One of the five 'mini bosses' and a
formidable opponent, armed with a Dark Matter Gun (DMG), Rocket Launcher
with homing rockets, and an energy bolt. Its attacks at close range can be
devastating so keep your distance. One shot from Voss's DMG may kill you.
If a DMG shot
has been fired keep your distance and move out of line of sight. While its
shields are up use rapid fire weapons such as the lightening gun, hyperblaster or nailgun fired
at it's flesh/head area. Once its shields are down and it goes to recharge
use high damage weapons at it's flesh/head area such as the railgun or rocket launcher.
The teleport discs it drops can be destroyed before Strogg Marines have
chance to spawn. |
|
| Health Rocket Rocket Splash Rocket Splash Radius DarkMatter DarkMatter Splash DarkMatter Splash Radius Lightning Swipe Punch |
1500 30 30 75 20 50 150 80 50 50 |
|
| Brain Boss |
Description to be updated |
|
![]() |
The final boss, a large brain that
can spawn other stroggs and is surround by a shield. You cannot do damage
to the brain itself while the shield is active, you must aim for the
shield generator pylons directly above it. Once these are damaged the
shield will be lowered, albeit briefly. Fire directly at the brain
with your Dark Matter Gun while the shield is down. The shield will go
back up once it has regenerated enough power. Continue to fire at the
pylons, lower the shield and fire at the brain. |
|
| Health |
3000 |
|
| Convoy | ||
![]() |
Not actually stroggs, convoy are purely mechanical in nature. Dropped by Strogg aircraft while you are in your Grav Tank the convoy pods are relatively easy to destroy with your Grav Tank's weapons. Make sure you destroy them while they are still in the air or in sight as they can be quite devastating if they attack from your blind side. | |
| Health (Ground) Health (Hover) Projectile Damage |
200 250 30 |
|
| Putrafication Processing Slave | ||
![]() |
Ugly with powerful claws that will
easily rip through your armour, none of your weapons will destroy
the Processing Slave, you simply avoid its attacks while working your way
round to the control console situated on the left hand side of it's body.
Once the control console is activated the Processing Slave will smash the
glass and a door will open to its left. Go through the door and work your
way to the control room directly in line with the Processing Slave's head.
Activate the panel and the Processing Slave will be dead. |
|
| Health Claw Hook Projectile Acid Drip |
10000 50 50 2 |
|
| Gladiator | ||
![]() |
The Gladiator is a powerful enemy
and can do a lot of damage should its railgun slugs hit you or it gets close enough
to toss you around. Take advantage of its slow movement, pauses while
firing and always aim for the exposed fleshy areas (waist or head). Try to
keep your distance and use the rocket launcher or railgun. At medium to
close range make use of the nailgun (penetrates shield), rocket launcher or hyperblaster to inflict as much damage as you can. If you are at close range
or have the railgun try to
aim for the head as you will cause 2x the damage. It should be noted that
you can destroy the Gladiators railgun, taking out one of its attack
methods. |
|
| Health Blaster Railgun Shield Melee |
550 5 40 15 35 |
|
| Grunt | ||
![]() |
Annoying and very fast moving,
Grunts are only really a problem when at close
range. Keep a reasonable distance and use a
combination of the shotgun or rapid fire weapons such as the machine gun,
nailgun or lightninggun
while backing off they are easily defeated. At close range, or while they
leap, use the shotgun to quickly finish them off. |
|
| Health Bullet Leap Melee Melee |
150 4-40 40 20 |
|
| Gunner | ||
![]() |
While Gunners are not as fast, unrelenting and brutal in their attacks as the Berserker their increased firepower makes them a dangerous enemy. Armed with a nail gun and a grenade launcher they deliver devastating blow to any unsuspecting marine. Take advantage of their tendency to stop/pause while reloading and the fact that their grenades can be destroyed in mid air. If you are facing one or two use the shotgun at close range or a rapid fire weapon at medium range. If they are long range of attacking in number use the rocket launcher or grenade launcher and finish them off with a rapid fire weapon such as the machinegun. | |
| Health Nail Grenade Grenade Splash Grenade Splash Radius Melee |
300 5 60 80 200 20 |
|
| Harvester MiniBoss |
||
![]() |
One of the 'mini bosses' in Quake4, the Harvester can be a formidable opponent at close range and dangerous at a distance. At close range you must avoid their legs and pinchers, at distance you must avoid the rockets they fire at you. Fire for the 'head' or their leg joints and keep a reasonable distance, not too close that they can use their legs / pincher and not too far away that they can lock onto you with their rockets. Their rockets can be destroyed quite easily with the Hover Tank's machine gun. | |
| Health Whip Rocket Rocket Splash Rocket Splash Radius |
5000 100 400 300 550 |
|
| Heavy Hover Tank MiniBoss |
||
![]() |
An airborne tank that can be hard to kill due to its toughness and its ability to dodge long range attacks. Rocket launcher shots in particular can easily be dodged by the Heavy Hover Tank. Spits out homing rockets with splash damage and plasma from its blaster. Try to avoid these by staying under or close to the Heavy Hover Tank while you use rapid fire weapons that will 'bounce it around' and inflict damage. If you are at long range use the railgun. Its rockets can sometimes be taken out with a rapid fire weapon such as the hyperblaster before they hit you. | |
Health Rocket Rocket Splash Rocket Radius Blaster Melee |
Large / Small Tank 800 / 1200 50 / 100 50 / 50 25 / 400 10 / 25 35 / 65 |
|
| Hornet | ||
![]() |
Hornets are airborne Stroggs that are perhaps one of the most annoying enemies in Quake4. High manoeuvrability with quite high damage from its rockets and bombs it is best attacked from medium to long range with a rapid fire weapon. Just before dropping bombs the Hornet will quickly rise into the air, take advantage of this as it will not fire until reaching ~20 feet. | |
| Health Health (Walker) Rocket Rocket Splash Rocket Splash Radius Bomb Bullet / Blaster |
1000 / 750 900 30 20 50 50 5 |
|
| Iron Maiden | ||
![]() |
Iron Maidens are airborne Stroggs that are unrelenting and quite brutal in their attacks, armed with a blade, a rocket launcher and a banshee scream they can be a formidable opponent. Try to keep your distance from Iron Maidens as they can be devastating close up, particularly in melee with the blade. At long range their rocket attacks can be easily avoided if you are not in a tight corridor. Try to take them out quickly, weapons of choice include the railgun at long range and rapid fire weapons such as the nailgun, lightning gun and and hyperblaster at medium/close range. Watch out for their teleport capability, they can often teleport behind you. | |
| Health Rocket Rocket Splash Rocket Radius Banshee scream Melee |
400 30 30 100 5 30 |
|
| Light Tank | ||
![]() |
Like the Berserker the Light Tank is unrelenting and quite brutal in its attacks, armed with a mace and a flamethrower which can also spit out fireballs they can be a dangerous enemy. Try to keep your distance as they can be devastating close up, particularly with the flame thrower or in melee with the mace. Keep your distance and use your most powerful rapid fire weapon such as the hyperblaster / nailgun or splash damage weapon such as the rocket launcher. If you are at medium to close range you can destroy it's flamethrower leaving it with only the melee attack. | |
| Health Flame Flame Splash Flame Radius Fireball Fireball Splash Fireball Radius Melee |
750 10 2 50 50 30 150 30-65 |
|
| Makron Boss 1 |
||
![]() |
One of the two end bosses,
devastating attacks and a wide range of weaponry make the Makron a very formidable
opponent Armed with a Dark Matter Gun (DMG), Matter Grenades, Lightning
bolt, cannon and a range of melee attacks its attacks at close range can
be devastating so keep your distance. Take advantage of the pillars and
teleports around
the room and its slow turning speed
in tight corners. Try circling it while firing high damage weapons at it's
torso/head area such as the
Dark Matter Gun. Rapid fire weapons such as the lightning gun or nailgun
fired at it's
torso/head area at close range may also be of use. |
|
| Health Health (Flying) Stab DarkMatter DarkMatter Splash DarkMatter Splash Radius Matter Genade Matter Genade Splash Matter Genade Radius Lightning Stomp Cannon |
2000 4000 40 20 50 150 20 55 256 20 35 10 |
|
| Network Guardian MiniBoss |
Description to be updated |
|
![]() |
One of the 'mini bosses' in Quake4,
with its very high health the Network Guardian can be a formidable opponent at close range and
dangerous
at a distance. At close range you must avoid its melee attacks, at a distance you must avoid the
rockets and warhead it can fire. There is no easy way to beat this boss,
the only tip is to use your most powerful weapons and aim for the upper
torso and the head when using anything other than the Dark Matter gun. |
|
| Health Rocket Rocket Splash Rocket Splash Radius Warhead Warhead Splash Warhead Splash Radius Swipe Slam Stomp |
6000 15 30 75 300 20 48 50 80 80 |
|
| Repair Bot | ||
![]() |
Repair bots are fairly fast and manoeuvrable airborne stroggs that can usually be found in groups of 2 or more. Very rarely attack and easy to kill with rapid fire weapons such as the hyperblaster, lightninggun and machinegun. The weapon of choice if at close range and repair bot numbers are low is the shotgun. | |
| Health Repair |
50 128 |
|
| Scientist | ||
![]() |
The Scientist is an airborne strogg
that has a wide range of attacks, albeit low damage. More annoying than
deadly they are easily killed if you watch your back and avoid it's needle
/ poison grenade attacks. Scientists are best attacked with the
shotgun at close range, the machinegun, hyperblaster or nailgun at medium
ranges or railgun at long range. If you are at close range try to aim for the head as you will
cause 2x the damage. |
|
| Health Needle Melee Grenade Saw Poison |
150 20 5 10 5 1 per second |
|
| Sentry | ||
![]() |
An airborne defence sentry that is fairly easy to kill despite its high manoeuvrability and its ability to dodge long range attacks. Rocket launcher shots in particular can easily be dodged by the Sentry. The high rate of fire from its blasters can do a fair bit of damage, try to avoid these by staying under or circling Sentry while you use rapid fire weapons at medium range that will 'bounce it around' and inflict damage. If you are are short range use the shotgun, if you are at long range use the railgun. Aiming for the sentry's head will cause 1.25x damage but try to aim for green bowl/tank as this will cause 2x the damage. | |
| Health Bullet / Blaster Kamikaze |
100 32 80 |
|
| Stream Protector Miniboss |
Description to be updated |
|
![]() |
One of the 'mini bosses' in Quake4, Stream Protectors can be formidable opponents at close range and dangerous at a distance. At close range you must avoid their legs and melee attacks, at a distance you must avoid the homing rockets and plasma balls they fire at you. Keep a reasonable distance, not too close that they can use their legs / pincher and not too far away that they can lock onto you with their rockets. Take advantage of their tendency to crouch while firing. If you are at close to medium range use a rapid fire weapon and/or the grenade launcher. If they are at long range number use the rocket launcher and railgun. At all times try to aim for the head as this will cause 2 x damage. | |
| Health Melee Plasma Rocket Rocket Splash Rocket Splash Radius |
1000 30 25 100 20 75 |
|
| Marine | ||
![]() |
Unrelenting in their attacks,
armed with either a
Blaster, Machinegun or Shotgun on their own marines are more of an
annoyance than a dangerous
enemy.
Try to keep a reasonable distance from marines with a machinegun and
shotgun as they are not as
accurate at longer distances. If you are facing one or two use the shotgun or a rapid fire
weapon. If marines are attacking in number use the rocket launcher or
grenades and finish them off with the shotgun or a rapid fire weapon such
as the hyperblaster, machinegun or nailgun. If you are at close range try to aim for the head
as you will cause 2x the damage. |
|
| Health Blaster Machinegun Shotgun Melee |
80 6 24 30 10 |
|
| Strogg Fighter / Flyer | ||
![]() |
Airborne Strogg fighter aircraft are responsible for dropping convoys, turrets and attacking tramcars. High manoeuvrability with quite high damage from their bombs and blasters. Take these out before ground based strogg. | |
| Health Bomb Blaster |
80 / 500 30 10 |
|
| Tactical | ||
![]() |
Unrelenting, reasonably intelligent
with their
attacks, high health and armed with either a Blaster, Machinegun, Shotgun,
Hyperblaster or Railgun, Tactical marines are quite dangerous enemies.
Try to keep a reasonable distance from tactical marines with a machinegun,
hyperblaster and shotgun as they are not as
accurate at longer distances. Hide by using crate, pillar from tactical marines
armed with the railgun, shoot while they are reloading. If you are facing one or two
tactical marines use the shotgun or a rapid fire
weapon. If marines are attacking in number use the rocket launcher or
grenade launcher and finish them off with the shotgun or a rapid fire weapon such
as the hyperblaster, machinegun or nailgun. If you are at close range
or have the railgun try to aim for the head
as you will cause 2x the damage. |
|
| Health Melee Shotgun Machinegun Hyperblaster Railgun |
125 15 40 24 50 50 |
|
| Teleport Dropper | ||
![]() |
The Teleport Dropper can be one of the most dangerous enemies in the game. Not only are they good at avoiding damage and hard to kill they can also spawn other stroggs. Kill Teleport Droppers before any other stroggs, including the stroggs they spawn. Try to keep your distance, while they very rarely attack they can do quite some damage when they do. | |
| Health Spawn Fuse Melee |
500 24-32 3 20 |
|
| Turrets | ||
![]() |
Not actually stroggs, turrets are
purely mechanical in nature and come in a wide range of types with varying
damage. Some are dropped by by Strogg aircraft while you are in your Grav Tank
or Walker. If you are in a vehicle make sure you destroy turrets
while they are still in sight as they can be quite devastating
if they attack from your blind side. In all cases turrets are easy to
destroy as long as you are not surprised by them, pay particular attention
to darkly light ceilings and side walls. |
|
| Health Projectile Damage |
200 5-20 |
|
| Zombie | ||
![]() |
Marine Zombies are usually slow and easy to kill, armed at best with a wrench. May be found in groups of three or more, take advantage of their slow speed by running them round in circles while using weapons such as the plasmagun and shotgun. If they are attacking in groups weaken them with the rocket launcher and finish them off with other weapons. If you are at close range try to aim for the head as you will cause 2x the damage. | |
| Health Vomit Vomit residue Melee |
49 to 70 2-200 (time exposed) 5-100 (time exposed) 10 |
|
Contact Us
| SavageUK
| UpsetChaps
All Rights Reserved. Copyright © 2005-2007 Requ!em