Game Overview, Tips & Analysis
Enemies



Berserker
Fast moving, unrelenting and quite brutal in their attacks, armed with a mace and an energy blade they can be a dangerous enemy. Try to keep your distance from berserkers as they can be devastating close up, particularly in melee with the mace or blade. If they use the energy burst back away to avoid damage. If you are facing one or two use the rapid fire weapon or shotgun at close range. If Berserker are attacking in number use the rocket launcher or grenade launcher and, if required, finish them off with the shotgun or a rapid fire weapon such as the hyperblaster or nailgun. If you are at medium to close range try to aim for the head as you will cause 2x the damage.
Health
Melee
Mace
Blade
Leap + Attack
Energy Burst


300
30
30-40
30-60
40
5-30


Voss
MiniBoss
One of the five 'mini bosses' and a formidable opponent, armed with a Dark Matter Gun (DMG), Rocket Launcher with homing rockets, and an energy bolt. Its attacks at close range can be devastating so keep your distance. One shot from Voss's DMG may kill you. If a DMG shot has been fired keep your distance and move out of line of sight. While its shields are up use rapid fire weapons such as the lightening gun, hyperblaster or nailgun fired at it's flesh/head area. Once its shields are down and it goes to recharge use high damage weapons at it's flesh/head area such as the railgun or rocket launcher. The teleport discs it drops can be destroyed before Strogg Marines have chance to spawn.
Health
Rocket
Rocket Splash
Rocket Splash Radius
DarkMatter
DarkMatter Splash
DarkMatter Splash Radius
Lightning
Swipe
Punch
1500
30
30
75
20
50
150
80
50
50

Brain
Boss

Description to be updated 
The final boss, a large brain that can spawn other stroggs and is surround by a shield. You cannot do damage to the brain itself while the shield is active, you must aim for the shield generator pylons directly above it. Once these are damaged the shield will be lowered, albeit briefly. Fire directly at the brain with your Dark Matter Gun while the shield is down. The shield will go back up once it has regenerated enough power. Continue to fire at the pylons, lower the shield and fire at the brain. 
Health





3000

Convoy
Not actually stroggs, convoy are purely mechanical in nature. Dropped by Strogg aircraft while you are in your Grav Tank the convoy pods are relatively easy to destroy with your Grav Tank's weapons. Make sure you destroy them while they are still in the air or in sight as they can be quite devastating if they attack from your blind side.
Health (Ground)
Health (Hover)
Projectile Damage



200
250
30

Putrafication Processing Slave
Ugly with powerful claws that will easily rip through your armour, none of your weapons will destroy the Processing Slave, you simply avoid its attacks while working your way round to the control console situated on the left hand side of it's body. Once the control console is activated the Processing Slave will smash the glass and a door will open to its left. Go through the door and work your way to the control room directly in line with the Processing Slave's head. Activate the panel and the Processing Slave will be dead.
Health
Claw Hook
Projectile
Acid Drip
10000
50
50
2

Gladiator
The Gladiator is a powerful enemy and can do a lot of damage should its railgun slugs hit you or it gets close enough to toss you around. Take advantage of its slow movement, pauses while firing and always aim for the exposed fleshy areas (waist or head). Try to keep your distance and use the rocket launcher or railgun. At medium to close range make use of the nailgun (penetrates shield), rocket launcher or hyperblaster to inflict as much damage as you can. If you are at close range or have the railgun try to aim for the head as you will cause 2x the damage. It should be noted that you can destroy the Gladiators railgun, taking out one of its attack methods.
Health
Blaster 
Railgun
Shield
Melee


550
5
40
15
35

Grunt
Annoying and very fast moving, Grunts are only really a problem when at close range. Keep a reasonable distance and use a combination of the shotgun or rapid fire weapons such as the machine gun, nailgun or lightninggun while backing off they are easily defeated. At close range, or while they leap, use the shotgun to quickly finish them off.

Health
Bullet
Leap Melee
Melee



150
4-40
40
20

Gunner
While Gunners are not as fast, unrelenting and brutal in their attacks as the Berserker their increased firepower makes them a dangerous enemy. Armed with a nail gun and a grenade launcher they deliver devastating blow to any unsuspecting marine. Take advantage of their tendency to stop/pause while reloading and the fact that their grenades can be destroyed in mid air. If you are facing one or two use the shotgun at close range or a rapid fire weapon at medium range. If they are long range of attacking in number use the rocket launcher or grenade launcher and finish them off with a rapid fire weapon such as the machinegun.
Health
Nail
Grenade
Grenade Splash
Grenade Splash Radius
Melee


300
5
60
80
200
20

Harvester
MiniBoss
One of the 'mini bosses' in Quake4, the Harvester can be a formidable opponent at close range and dangerous at a distance. At close range you must avoid their legs and pinchers, at distance you must avoid the rockets they fire at you. Fire for the 'head' or their leg joints and keep a reasonable distance, not too close that they can use their legs / pincher and not too far away that they can lock onto you with their rockets. Their rockets can be destroyed quite easily with the Hover Tank's machine gun.
Health
Whip
Rocket
Rocket Splash
Rocket Splash Radius
5000
100
400
300
550

Heavy Hover Tank
MiniBoss
An airborne tank that can be hard to kill due to its toughness and its ability to dodge long range attacks. Rocket launcher shots in particular can easily be dodged by the Heavy Hover Tank. Spits out homing rockets with splash damage and plasma from its blaster. Try to avoid these by staying under or close to the Heavy Hover Tank while you use rapid fire weapons that will 'bounce it around' and inflict damage. If you are at long range use the railgun. Its rockets  can sometimes be taken out with a rapid fire weapon such as the hyperblaster before they hit you.

Health 
Rocket 
Rocket Splash
Rocket Radius
Blaster
Melee
Large / Small Tank
800 / 1200
50 / 100
50 / 50
25 / 400
10 / 25
35 / 65

Hornet
Hornets are airborne Stroggs that are perhaps one of the most annoying enemies in Quake4. High manoeuvrability with quite high damage from its rockets and bombs it is best attacked from medium to long range with a rapid fire weapon. Just before dropping bombs the Hornet will quickly rise into the air, take advantage of this as it will not fire until reaching ~20 feet. 
Health
Health (Walker)
Rocket
Rocket Splash
Rocket Splash Radius
Bomb
Bullet / Blaster

1000 / 750
900
30
20
50
50
5

Iron Maiden
Iron Maidens are airborne Stroggs that are unrelenting and quite brutal in their attacks, armed with a blade, a rocket launcher and a banshee scream they can be a formidable opponent. Try to keep your distance from Iron Maidens as they can be devastating close up, particularly in melee with the blade. At long range their rocket attacks can be easily avoided if you are not in a tight corridor. Try to take them out quickly, weapons of choice include the railgun at long range and rapid fire weapons such as the nailgun, lightning gun and and hyperblaster at medium/close range. Watch out for their teleport capability, they can often teleport behind you.
Health
Rocket 
Rocket Splash
Rocket Radius
Banshee scream
Melee



400
30
30
100
5
30

Light Tank
Like the Berserker the Light Tank is unrelenting and quite brutal in its attacks, armed with a mace and a flamethrower which can also spit out fireballs they can be a dangerous enemy. Try to keep your distance as they can be devastating close up, particularly with the flame thrower or in melee with the mace. Keep your distance and use your most powerful rapid fire weapon such as the hyperblaster / nailgun or splash damage weapon such as the rocket launcher. If you are at medium to close range you can destroy it's flamethrower leaving it with only the melee attack.
Health
Flame 
Flame Splash
Flame Radius
Fireball 
Fireball Splash
Fireball Radius
Melee

750
10
2
50
50
30
150
30-65

Makron
Boss 1

One of the two end bosses, devastating attacks and a wide range of weaponry make the Makron a very formidable opponent Armed with a Dark Matter Gun (DMG), Matter Grenades, Lightning bolt, cannon and a range of melee attacks its attacks at close range can be devastating so keep your distance. Take advantage of the pillars and teleports around the room and its slow turning speed in tight corners. Try circling it while firing high damage weapons at it's torso/head area such as the Dark Matter Gun. Rapid fire weapons such as the lightning gun or nailgun fired at it's torso/head area at close range may also be of use. 
Health
Health (Flying)
Stab
DarkMatter
DarkMatter Splash
DarkMatter Splash Radius
Matter Genade
Matter Genade Splash
Matter Genade Radius
Lightning
Stomp
Cannon
2000
4000
40
20
50
150
20
55
256
20
35
10

Network Guardian
MiniBoss

Description to be updated
 
One of the 'mini bosses' in Quake4, with its very high health the Network Guardian can be a formidable opponent at close range and dangerous at a distance. At close range you must avoid its melee attacks, at a distance you must avoid the rockets and warhead it can fire. There is no easy way to beat this boss, the only tip is to use your most powerful weapons and aim for the upper torso and the head when using anything other than the Dark Matter gun.
Health
Rocket
Rocket Splash
Rocket Splash Radius
Warhead
Warhead Splash
Warhead Splash Radius
Swipe
Slam
Stomp
6000
15
30
75
300
20
48
50
80
80

Repair Bot
Repair bots are fairly fast and manoeuvrable airborne stroggs that can usually be found in groups of 2 or more. Very rarely attack and easy to kill with rapid fire weapons such as the hyperblaster, lightninggun and machinegun. The weapon of choice if at close range and repair bot numbers are low is the shotgun. 
Health
Repair


50
128

Scientist
The Scientist is an airborne strogg that has a wide range of attacks, albeit low damage. More annoying than deadly they are easily killed if you watch your back and avoid it's needle / poison grenade attacks. Scientists are best attacked with the shotgun at close range, the machinegun, hyperblaster or nailgun at medium ranges or railgun at long range. If you are at close range try to aim for the head as you will cause 2x the damage.
Health
Needle
Melee
Grenade
Saw
Poison


150
20
5
10
5
1 per second

Sentry
An airborne defence sentry that is fairly easy to kill despite its high manoeuvrability and its ability to dodge long range attacks. Rocket launcher shots in particular can easily be dodged by the Sentry. The high rate of fire from its blasters can do a fair bit of damage, try to avoid these by staying under or circling Sentry while you use rapid fire weapons at medium range that will 'bounce it around' and inflict damage. If you are are short range use the shotgun, if you are at long range use the railgun. Aiming for the sentry's head will cause 1.25x damage but try to aim for green bowl/tank as this will cause 2x the damage.
Health
Bullet / Blaster
Kamikaze



100
32
80

Stream Protector
Miniboss

Description to be updated 
One of the 'mini bosses' in Quake4, Stream Protectors can be formidable opponents at close range and dangerous at a distance. At close range you must avoid their legs and melee attacks, at a distance you must avoid the homing rockets and plasma balls they fire at you. Keep a reasonable distance, not too close that they can use their legs / pincher and not too far away that they can lock onto you with their rockets. Take advantage of their tendency to crouch while firing. If you are at close to medium range use a rapid fire weapon and/or the grenade launcher. If they are at long range number use the rocket launcher and railgun. At all times try to aim for the head as this will cause 2 x damage.
Health
Melee
Plasma
Rocket
Rocket Splash
Rocket Splash Radius
1000
30
25
100
20
75

Marine
Unrelenting in their attacks,  armed with either a Blaster, Machinegun or Shotgun on their own marines are more of an annoyance than a dangerous enemy. Try to keep a reasonable distance from marines with a machinegun and shotgun as they are not as accurate at longer distances. If you are facing one or two use the shotgun or a rapid fire weapon. If marines are attacking in number use the rocket launcher or grenades and finish them off with the shotgun or a rapid fire weapon such as the hyperblaster, machinegun or nailgun. If you are at close range try to aim for the head as you will cause 2x the damage.
Health
Blaster
Machinegun
Shotgun 
Melee



80
6
24
30
10

Strogg Fighter / Flyer
Airborne Strogg fighter aircraft are responsible for dropping convoys, turrets and attacking tramcars. High manoeuvrability with quite high damage from their bombs and blasters. Take these out before ground based strogg.
Health
Bomb
Blaster
80 / 500
30
10

Tactical
Unrelenting, reasonably intelligent with their attacks, high health and armed with either a Blaster, Machinegun, Shotgun, Hyperblaster or Railgun, Tactical marines are quite dangerous enemies. Try to keep a reasonable distance from tactical marines with a machinegun, hyperblaster and shotgun as they are not as accurate at longer distances. Hide by using crate, pillar from tactical marines armed with the railgun, shoot while they are reloading. If you are facing one or two tactical marines use the shotgun or a rapid fire weapon. If marines are attacking in number use the rocket launcher or grenade launcher and finish them off with the shotgun or a rapid fire weapon such as the hyperblaster, machinegun or nailgun. If you are at close range or have the railgun try to aim for the head as you will cause 2x the damage.
Health
Melee
Shotgun
Machinegun
Hyperblaster
Railgun


125
15
40
24
50
50

Teleport Dropper
The Teleport Dropper can be one of the most dangerous enemies in the game. Not only are they good at avoiding damage and hard to kill they can also spawn other stroggs. Kill Teleport Droppers before any other stroggs, including the stroggs they spawn. Try to keep your distance, while they very rarely attack they can do quite some damage when they do. 
Health
Spawn
Fuse
Melee



500
24-32
3
20

Turrets
Not actually stroggs, turrets are purely mechanical in nature and come in a wide range of types with varying damage. Some are dropped by by Strogg aircraft while you are in your Grav Tank or Walker. If you are in a vehicle make sure you destroy turrets while they are still in sight as they can be quite devastating if they attack from your blind side. In all cases turrets are easy to destroy as long as you are not surprised by them, pay particular attention to darkly light ceilings and side walls. 

Health
Projectile Damage



200
5-20

Zombie
Marine Zombies are usually slow and easy to kill, armed at best with a wrench. May be found in groups of three or more, take advantage of their slow speed by running them round in circles while using weapons such as the plasmagun and shotgun. If they are attacking in groups weaken them with the rocket launcher and finish them off with other weapons. If you are at close range try to aim for the head as you will cause 2x the damage.
Health
Vomit
Vomit residue
Melee




49 to 70
2-200 (time exposed)
5-100 (time exposed)
10

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