
Game Overview, Tips & Analysis
Armour
| Large Armour Singleplayer |
||
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Raises your armour level by 100 with a maximum of
100 when you are a marine and 125 when your are part Strogg. Assuming enough armour it will
reduce damage by two thirds with the remaining third being taken from your
health. |
|
| Armour Value |
100 | |
| Small Armour Singleplayer |
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Raises your armour level by 50
with a maximum of 100 when you are a marine and 125 when your are part
Strogg. Assuming enough armour it will
reduce damage by two thirds with the remaining third being taken from your
health. |
|
| Armour Value |
50 | |
| Strogg Armour Singleplayer |
||
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Raises your armour level by 50
with a maximum of 100 when you are a marine and 125 when your are part
Strogg. Assuming enough armour it will
reduce damage by two thirds with the remaining third being taken from your
health. |
|
| Armour Value |
50 | |
| Shard Armour Singleplayer |
||
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Raises your armour level by 5 with a maximum of
100 when you are a marine and 125 when your are part Strogg. Assuming enough armour it will
reduce damage by two thirds with the remaining third being taken from your
health. |
|
| Armour Value |
5 | |
| Large Armour Multiplayer |
||
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Raises your armour level by 100
with a maximum of 200. If your armour goes above 100 it will decrease
every second until it reaches 100 again. Assuming enough armour it will
reduce damage by two thirds with the remaining third being taken from your
health. In multiplayer armour is shown for players on your team when
you move the crosshair over them. A high pitched beeping sound when
hitting an enemy player means they still have armour, a low pitch beeping
sounds means they have no armour. |
|
| Armour Value Respawn |
100 25 seconds |
|
| Small Armour Multiplayer |
||
![]() |
Raises your armour level by 50 with
a maximum of 100. If your armour goes above 100 it will decrease every
second until it reaches 100 again. Assuming enough armour it will reduce
damage by two thirds with the remaining third being taken from your
health. In multiplayer armour is shown for players on your team when
you move the crosshair over them. A high pitched beeping sound when
hitting an enemy player means they still have armour, a low pitch beeping
sounds means they have no armour. |
|
| Armour Value Respawn |
50 25 seconds |
|
| Shard Armour Multiplayer |
||
![]() |
Raises your armour level by 5 with
a maximum of 200. If your armour goes above 100 it will decrease every
second until it reaches 100 again. Assuming enough armour it will reduce
damage by two thirds with the remaining third being taken from your
health. In multiplayer armour is shown for players on your team when
you move the crosshair over them. A high pitched beeping sound when
hitting an enemy player means they still have armour, a low pitch beeping
sounds means they have no armour. |
|
| Armour Value Respawn |
5 25 seconds |
|
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