Quake3 & Team Arena Overview
Voice Binds



Team Arena allows wav files to be played back when using team binds, this is similar to radio messages in LMCTF, CCTF and Alliance. The command vsay_team sends voice and text to all team members while vosay_team sends voice only messages to all team members. A full list of available 'voice' binds follows, replace 'x' with the key you wish to bind the voice message to. Example bind r vsay_team "returnflag"

bind x vsay_team "baseattack"
bind x vsay_team "camp"
bind x vsay_team "defend"
bind x vsay_team "defendflag"
bind x vsay_team "death_insult"
bind x vsay_team "enemyhasflag"
bind x vsay_team "followme"
bind x vsay_team "getflag"
bind x vsay_team "inposition"
bind x vsay_team "ihaveflag"
bind x vsay_team "kill_gauntlet"
bind x vsay_team "kill_insult"
bind x vsay_team "patrol"
bind x vsay_team "praise"
bind x vsay_team "returnflag"
bind x vsay_team "followflagcarrier"
bind x vsay_team "yes"
bind x vsay_team "no"
bind x vsay_team "offense"
bind x vsay_team "ongetflag"
bind x vsay_team "onoffense"
bind x vsay_team "ondefense"
bind x vsay_team "onpatrol"
bind x vsay_team "oncamp"
bind x vsay_team "onfollow"
bind x vsay_team "onfollowcarrier"
bind x vsay_team "onreturnflag"
bind x vsay_team "startleader"
bind x vsay_team "stopleader"
bind x vsay_team "taunt"
bind x vsay_team "whoisleader"
bind x vsay_team "wantondefense"
bind x vsay_team "wantonoffense"


You can combine these with the Hand Signal Binds and Role & Task Binds, for example bind a "vsay_team onoffense;teamtask  1;+button7;wait;wait;-button7". If you do not wish to create your own custom teamplay config files and/or wish to view example teamplay config files then our Frequently Asked Questions section Do you know of any 'ready made' teamplay configs for CTF, TeamArena etc? may be of help.


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