When using this converter only weapons available in the
version you have will be on the converted map. Note however that Quake3 does not support
ladders, swinging doors and some other Quake2 specific items without a modification.
Converting McKinley Revival (Q2CTF1) for example will mean that without Mastaba's
modification you cannot use the ladder in the pipes and the Quad door is not present. It
is not the converter at fault, Quake3 code does not support them without the modification.
Maps such as StrongHold Opposition convert very well, albeit with texture quality not
being as vibrant or detailed as Quake3 native textures. Quake2 textures are 8/16 bit
compared to Quake3's 24bit. PowerShield and BackPacks are now included in the modification
code. You will also notice sounds missing that you must copy from Quake2 to the relevant
Quake3 directory. Converted maps and other related files such as textures, sounds and
scripts must be packaged a in pack file for distribution and in some cases for Quake3 to
load them. Pack files can be created using any pkzip utility such as Winzip or try PakScape. Simply compress all needed directorys (sounds,
textures, maps, scripts) with structure intact and rename the .zip file to .pk3, place the
.pk3 file in baseq3. If you only wish to use maps locally there is not need to place them
in a pack file, simply issue the command sv_pure "0" and load the map normally
using map or devmap. To use bots on the maps you must download the bspc utility to create
AAS files.
Enjoy the converter, and please respect id software and third party map writers copyright.
Do not distribute id software and third party converted maps without contacting the map
author.
Mastaba's Quake2 to Quake3 Map Converter
Mastaba's Quake2/Quake3 Modification
Mastaba's Map Entity Editor
Bot AAS Creator - BSPC
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