Setup and Drivers
Display and OpenGL Drivers



We have only had the ability to experiment with Banshee, Voodoo2, Voodoo3, Voodoo4 and Voodoo5 display drivers and their available OpenGL implementations. If you have a card other than 3dfx then skip this section, GeForce users may wish to look at the GeForce FAQ. If you have any technical problems with your Voodoo3/4/5 then please visit SeniorBro's VoodooUsers site.

The latest Voodoo3/4/5 drivers have beta HSR and Guardband support which vastly increases framerates if you are not CPU limited. Voodoo3 Windows9x drivers 1.04 and later correct the major slowdown problem when running at r_picmip "0" and now provide hardware gamma support at all setting, ALT-TAB is now possible without any problems. If after installing the Voodoo3 driver revision 1.04 or later your Quake3 appears too bright this could be due to the hardware colour/gamma extension now being enabled in all colour depths and settings (as it should be). Revert to Quake3 display defaults, and setup gamma etc. again. Voodoo3 drivers from version 1.03.05 have corrected the major Alpha blending slowdown problem that existed in previous versions and have improved the OpenGL support to the point that in most cases they are faster than the standard Wicked3D OpenGL. The only reason to now use the Wicked3D OpenGL driver is to benefit from a slightly higher FPS at a resolution of 1024x768 or above. If you have a fast CPU, 550 Pentium III or above, then the Wicked3D 'high resolution' version will perhaps give better results than the standard Wicked3D driver. Make sure you install the latest Wicked3D driver when you are using a Voodoo4 or Voodoo5 or you will lose large texture support


Wicked3D OpenGL Setup Information.
Use this section if you wish to use and install the Wicked3D OpenGL driver.

If you install the Wicked3D driver that is before version 2.02 when you are using a Voodoo4 or Voodoo5 you will lose large texture support in Quake3. Keep or install whichever Banshee, Voodoo2 or Voodoo3 drivers you prefer. If you have an Intel CPU and 3dfx card then download Wicked3d OpenGL, from version 1.08 onwards registration is no longer required and it has full support for Windows2000. All screenshots in this guide were taken on a Voodoo3 running Wicked3D OpenGL. AMD CPU users, use the 3dfx OpenGL Information section as the Wicked3D OpenGL is not optimized for 3DNow and will in fact run slower than the 3dfx OpenGL.

Install the 'standard' WickedGL to the Quake3 directory, do not use the 'high resolution' version unless you are running at 1024x768+ and have a fast CPU - 550 Pentium III or above. If you have a Voodoo3 select 'display properties' and 'advanced' then goto '3dfx tweaks' and under 'OpenGL' select 'sharper' or 'smoother' for alpha blending and 'high' for display quality. No matter which 3dfx card you have, if possible disable 'vysnc' as you will find FPS rates much smoother with regard to FPS drops. NOTE: Even if your Voodoo driver set supports HSR / Guardband setting it is not currently supported in the Wicked3D OpenGL driver



3dfx OpenGL Setup Information.
Use this section if you wish to use and install the 3dfx OpenGL driver.

If you have a Voodoo2 and an AMD CPU then backup your old fxmemmap.vxd file in windows as the one installed by the new drivers may cause problems. Simply copy the backup fxmemmap.vxd file over the new one if you do have problems. If you have a Voodoo3 or Banshee make sure you download 1.03.05, 1.04 or later Windows9x driver version. If they are not available for your operating system then either use the Wicked3D OpenGL or see the note at the foot of this page. Download the drivers for your 3dfx card from http://www.3dfxgamers.com and install as per the 3dfx installation instructions in the read file that came with the drivers.

If you have a Voodoo3 then select 'display properties' and 'advanced' then goto '3dfx tweaks' and under 'OpenGL' select 'automatic' for alpha blending and 'high' for display quality. No matter which 3dfx card you have, if possible disable 'vysnc' as you will find FPS rates much smoother with regard to FPS drops.  If your Voodoo driver set supports HSR / Guardband setting and you have a fast CPU then see if enabling one of those settings improves framerate. Do not enable both HSR and Guardband, only HSR or Guardband. Make sure that Quake3 r_finish is set to "0", see the Framerate and Visual Tweaks section for more information.



Note: If you are not able to use Wicked3D OpenGL or download Voodoo3/Banshee driver revision 1.03.05 or above then follow this tip as posted by N.O.M.A.D in the Quake3 Savage League Forum. "N.O.M.A.D wrote - Use seta r_ext_texture_env_add "0" in your Quake3 config to remove the major slowdown when Quake3 performs heavy alpha blending on driver revisions 1.03.04 and below"


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