
Console Commands, Tricks and Alias Replacements
Console Commands
| I will not list all console commands here, the purpose of
this section is to highlight some commands that may be of use to you in your transition
from Quake2 to Quake3. A full list of console commands can be found at http://console.q3center.com and http://console.quake3world.com. Predator has created an excellent Quake3 menu that has over 1050 commands and many scripts that can be easily accessed and navigated with only a few keys, for more information visit the Quake3 Menu website. |
| Quake3 | Quake2 | Description and Notes |
| com_maxfps | cl_maxfps | While this will not improve your connection it does help stop the confusion between connection lag and graphics related lag when, for example, jumping from 85 FPS to 23 FPS. Set this by monitoring your FPS while playing using cg_drawFPS "1" and set com_maxfps to your average steady FPS rate. Your FPS has an affect on Quake3 physics - See Why Your Framerate Affects Jumping! for more information. |
| r_gamma | vid_gamma | Controls overall brightness of display |
| r_mapOverBrightBits | gl_modulate | Reduces shadows and dark areas. In Quake3 useful range is 2 to 10. |
| r_intensity | intensity | Increase intensity of colours with bias to white |
| weapon # | use weaponname | Quake3 weapons are selected by binding keys with weapon 0 to weapon 10.
Example bind CTRL "weapon 8" will select Plasmagun when pressing CTRL. weapon 1 - Gauntlet weapon 2 - Machinegun weapon 3 - Shotgun weapon 4 - GrenadeLauncher weapon 5 - RocketLauncher weapon 6 - Lightninggun weapon 7 - Railgun weapon 8 - Plasmagun weapon 9 - BFG10K weapon 10 - Grapple weapon 11 - Nailgun weapon 12 - ProximityLauncher weapon 13 - Chaingun |
| cg_fov | fov | Change your field of vision, note that a higher fov can cause lower FPS rates |
| cg_lagometer | netgraph | Set this to "1" to monitor your connection, very similar to
netgraph in Quake2 but with the addition of a frames rendered vs server gameworld update
packet monitor. See the connection tweaks section for a full
explanation of this command. |
| cg_drawGun | cl_gun | When set to "0" turns off your weapon model when playing |
| r_dynamiclight | gl_dynamic | Toggles dynamic lighting, "0" is lighting off and "1" is lighting on. |
| name | name | You can colour the letters in your name by using ^ followed by a value
from 0 to 7, to get black letters in your name use ^^0 or ^0 set name ^1C^2o^3l^4o^5u^6r^7s Will show your name as: Colours |
| team | team | In Quake3 team is followed by b, r, f or s where r is for red team, b is
for blue team, f is to join team with the least players and s is to be a spectator. team b team r team f team s |
| team s | observer / spectator | Moves you into spectator mode, see 'follow'. |
| cg_deferPlayers | N/A | Controls model loading when players/you join a server. See the connection tweaks section for a full explanation of this command. |
| model headmodel team_model team_headmodel |
N/A | Controls the model you use in multiplayer, 'model' is the body/sound while headmodel is the head to be used on the selected body. For team games such as CTF you can select a different model then you use for FFA DM. Use the team_head and team_model cvars to select a model/head for team games. |
| r_smp | N/A | Setting this to "1" enables dual CPU support for the Quake3 rendering/graphics engine. Note that your graphics card drivers and operating system must support smp. |
| com_hunkmegs com_soundmegs com_zonemegs |
N/A | Quake3 defaults to use memory for storing model, map, sound etc. data as
if it were on a 64 megabytes machine. Quake3 1.27g and Team Arena now allow 'spooling' of
sound allowing far more sound detail to be included by mod authors. New cvars have been
added to control memory usage, com_soundmegs and com_zonemegs. If you have more than 64
megabytes then use the table below to optimize memory usage for Quake3 1.2x or Team Arena
on your machine: Default Settings seta com_hunkmegs "56" seta com_soundmegs "8" seta com_zonemegs "16" 128 Megabytes seta com_hunkmegs "64" seta com_soundmegs "16" seta com_zonemegs "24" 160 Megabytes seta com_hunkmegs "76" seta com_soundmegs "24" seta com_zonemegs "32" 192 Megabytes seta com_hunkmegs "96" seta com_soundmegs "24" seta com_zonemegs "32" 256+ Megabytes seta com_hunkmegs "128" seta com_soundmegs "32" seta com_zonemegs "32" |
| r_railWidth r_railCoreWidth r_railSegmentLength |
N/A | Adjusts the Railgun trail, use the following settings to make it as close
to Quake2 railtrail as possible without using a pack : seta cg_oldRail "1" seta r_railWidth "32" seta r_railCoreWidth "2" seta r_railSegmentLength "24" seta color "3" |
| cg_bobroll cg_bobpitch cg_bobup cg_runroll cg_runpitch |
Setting these cvars to "0" will help with motion sickness : seta cg_bobroll "0.000" seta cg_bobpitch "0.000" seta cg_bobup "0.000" seta cg_runroll "0.000" seta cg_runpitch "0.000" |
|
| follow follownext followprev |
chasecam | Chasecam a player by client number or name. Pressing your fire button / left mouse button will cycle through players. Example: follow 0 will chasecam player 0 while follow UC will follow a player called UC >:] |
| +button3 | wave | Activates the gesture animations and sounds for the model you are using. Sarge this is a salute, Visor a laugh with weapon raised, other models have similar gestures. Team Arena gestures, animations and taunts can be found in the Hand Signal Binds section. |
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