Console Commands, Tricks and Alias Replacements
Console Commands



I will not list all console commands here, the purpose of this section is to highlight some commands that may be of use to you in your transition from Quake2 to Quake3. A full list of console commands can be found at http://console.q3center.com
and http://console.quake3world.com. Predator has created an excellent Quake3 menu that has over 1050 commands and many scripts that can be easily accessed and navigated with only a few keys, for more information visit the Quake3 Menu website.

Quake3 Quake2 Description and Notes
com_maxfps cl_maxfps While this will not improve your connection it does help stop the confusion between connection lag and graphics related lag when, for example, jumping from 85 FPS to 23 FPS. Set this by monitoring your FPS while playing using cg_drawFPS "1" and set com_maxfps to your average steady FPS rate. Your FPS has an affect on Quake3 physics - See Why Your Framerate Affects Jumping! for more information.


r_gamma vid_gamma Controls overall brightness of display


r_mapOverBrightBits gl_modulate Reduces shadows and dark areas. In Quake3 useful range is 2 to 10.


r_intensity intensity Increase intensity of colours with bias to white


weapon # use weaponname Quake3 weapons are selected by binding keys with weapon 0 to weapon 10. Example bind CTRL "weapon 8" will select Plasmagun when pressing CTRL.
weapon 1 - Gauntlet
weapon 2 - Machinegun
weapon 3 - Shotgun
weapon 4 - GrenadeLauncher
weapon 5 - RocketLauncher
weapon 6 - Lightninggun
weapon 7 - Railgun
weapon 8 - Plasmagun
weapon 9 - BFG10K
weapon 10 - Grapple
weapon 11 - Nailgun
weapon 12 - ProximityLauncher
weapon 13 - Chaingun


cg_fov fov Change your field of vision, note that a higher fov can cause lower FPS rates


cg_lagometer netgraph Set this to "1" to monitor your connection, very similar to netgraph in Quake2 but with the addition of a frames rendered vs server gameworld update packet monitor. See the connection tweaks section for a full explanation of this command.


cg_drawGun cl_gun When set to "0" turns off your weapon model when playing


r_dynamiclight gl_dynamic Toggles dynamic lighting, "0" is lighting off and "1" is lighting on.


name name You can colour the letters in your name by using ^ followed by a value from 0 to 7, to get black letters in your name use ^^0 or ^0

set name ^1C^2o^3l^4o^5u^6r^7s

Will show your name as:

Colours


team team In Quake3 team is followed by b, r, f or s where r is for red team, b is for blue team, f is to join team with the least players and s is to be a spectator.
team b
team r
team f
team s


team s observer / spectator Moves you into spectator mode, see 'follow'.


cg_deferPlayers N/A Controls model loading when players/you join a server. See the connection tweaks section for a full explanation of this command.


model
headmodel
team_model
team_headmodel
N/A Controls the model you use in multiplayer, 'model' is the body/sound while headmodel is the head to be used on the selected body. For team games such as CTF you can select a different model then you use for FFA DM. Use the team_head and team_model cvars to select a model/head for team games.


r_smp N/A Setting this to "1" enables dual CPU support for the Quake3 rendering/graphics engine. Note that your graphics card drivers and operating system must support smp.


com_hunkmegs
com_soundmegs
com_zonemegs
N/A Quake3 defaults to use memory for storing model, map, sound etc. data as if it were on a 64 megabytes machine. Quake3 1.27g and Team Arena now allow 'spooling' of sound allowing far more sound detail to be included by mod authors. New cvars have been added to control memory usage, com_soundmegs and com_zonemegs. If you have more than 64 megabytes then use the table below to optimize memory usage for Quake3 1.2x or Team Arena on your machine:

Default Settings
seta com_hunkmegs "56"
seta com_soundmegs "8"
seta com_zonemegs "16"

128 Megabytes
seta com_hunkmegs "64"
seta com_soundmegs "16"
seta com_zonemegs "24"

160 Megabytes
seta com_hunkmegs "76"
seta com_soundmegs "24"
seta com_zonemegs "32"

192 Megabytes
seta com_hunkmegs "96"
seta com_soundmegs "24"
seta com_zonemegs "32"

256+ Megabytes
seta com_hunkmegs "128"
seta com_soundmegs "32"
seta com_zonemegs "32"


r_railWidth
r_railCoreWidth
r_railSegmentLength
N/A Adjusts the Railgun trail, use the following settings to make it as close to Quake2 railtrail as possible without using a pack :

seta cg_oldRail "1"
seta r_railWidth "32"
seta r_railCoreWidth "2"
seta r_railSegmentLength "24"
seta color "3"


cg_bobroll
cg_bobpitch
cg_bobup
cg_runroll
cg_runpitch
Setting these cvars to "0" will help with motion sickness :
seta cg_bobroll "0.000"
seta cg_bobpitch "0.000"
seta cg_bobup "0.000"
seta cg_runroll "0.000"
seta cg_runpitch "0.000"


follow
follownext
followprev
chasecam Chasecam a player by client number or name. Pressing your fire button / left mouse button will cycle through players. Example: follow 0 will chasecam player 0 while follow UC will follow a player called UC >:]
+button3 wave Activates the gesture animations and sounds for the model you are using. Sarge this is a salute, Visor a laugh with weapon raised, other models have similar gestures. Team Arena gestures, animations and taunts can be found in the Hand Signal Binds section.


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