
Game Overview, Tips & Analysis
Doom 3 and Resurrection of Evil
Weapons
Key: ^ Single player / ^
Multiplayer
| Artifact Resurrection of Evil |
||
![]() |
Allows the player to invoke three
powers (helltime, berserk and invulnerability) which are gained by killing
the hunter demons. Collecting souls from human corpses charges the
Artifiact. When used all powers (helltime, berserk and invulnerability)
collected from the Hunters are activated for 10-15 seconds. Use when
fighting bosses, hunters or more powerful demons. Helltime slows down time for the gameworld and enemies while you continue
in normal time. Berserk increases your speed and the amount of damage you
inflict. Invulnerability makes you invulnerable to attack. |
|
| Holdable Ammunition Damage Helltime Active Berserk Active Invulnerability Active Switch Time Multiplayer Multiplayer Respawn Bind Command |
1-9 souls N/A - See Berserk 10 seconds^^ 15 seconds^^ 15 seconds^^ 1 second Not available in default maps N/A bind x "_impulse12" |
|
| BFG 9K | ||
![]() |
The most powerful weapon in the
game, very destructive. A little more complex than other weapons due to
its fire mode. The longer the trigger is held, the more ammunition you use
and the more powerful the
blast. Hold the trigger too long and you will frag yourself. The BFG is
not useful at very close range, best used at medium range. Can
cause damage to all enemies in line of sight of the final blast. First
found in a locked cabinet in the level 'Delta Labs 2'. |
|
| Holdable Ammunition Direct Damage Headshot Damage Splash Damage Splash Radius Firing Rate Switch Time Multiplayer Multiplayer Respawn Bind Command |
4 200^^ N/A 100^^ 150^^ Once every 4 seconds Unknown Not available in default maps N/A bind x "_impulse8" |
|
| Chaingun | ||
![]() |
Very useful when surrounded by a
lot of enemies. Only really useful at short to medium range, some enemies
may move slower then normal / be stunned while chaingun projectiles hit
their target. Very effective at medium to close range. First found in a locked cabinet in the level 'Administration'. |
|
| Holdable Ammunition Direct Damage Headshot Damage Splash Damage Splash Radius Firing Rate Switch Time Multiplayer Multiplayer Respawn Bind Command |
60 20^ / 30^ per bullet 60^ per bullet N/A N/A 6 per second Unknown Available 20 seconds bind x "_impulse4" |
|
| Chainsaw | ||
![]() |
An old favourite from Doom 1 / Doom
2, you must be very close to an enemy to use this. Some enemies may not
attack or move while the Chainsaw makes contact. Does not require any
ammunition / power. First found in the level 'Communications'. |
|
| Holdable Ammunition Direct Damage Headshot Damage Splash Damage Splash Radius Firing Rate Switch Time Multiplayer Multiplayer Respawn Bind Command |
N/A 50^ / 60^ N/A N/A N/A N/A Unknown Not available in default maps 20 seconds bind x "_impulse10" |
|
| Double Barrel Shotgun Resurrection of Evil |
||
![]() |
The return of the double barrelled
shotgun, an old favourite from many of id
software's games. Unlike the shotgun this is effective against majority of enemies
(weak or strong) when at close or medium range. Weaker enemies take a
single shot, stronger enemies take two or three shots to kill. Can
be very useful in combination with long range weapons such as the Rocket launcher. Very effective at close range. |
|
| Holdable Ammunition Direct Damage Headshot Damage Splash Damage Splash Radius Firing Rate Switch Time Multiplayer Multiplayer Respawn Bind Command |
2 280^ / 280^ (*20 pellets) 280^ N/A N/A 2.2 seconds (Reload time) Unknown Available 20 seconds bind x "_impulse5" |
|
| Fists | ||
![]() |
Not much use on their own in
singleplayer, although
you will never run out of ammunition ;O) Melee weapon, use fists if you
find a Berserker powerup, one punch will kill majority of enemies. Weaponsteal
is possible in Multiplayer when successfully damaging an opponent using
fists. |
|
| Holdable Ammunition Direct Damage Headshot Damage Splash Damage Splash Radius Firing Rate Switch Time Multiplayer Multiplayer Respawn Bind Command |
N/A 20^^ 40^ N/A N/A 1 punch per second Unknown Available N/A bind x "_impulse0" |
|
| Flashlight | ||
![]() |
Not a weapon as such, although it
may be used as a melee weapon in close combat. Only useful at very close
range against the weakest of enemies. Use to light dark areas to spot
items or enemies. |
|
| Holdable Ammunition Direct Damage Headshot Damage Splash Damage* Splash Radius Firing Rate Switch Time Multiplayer Multiplayer Respawn Bind Command |
N/A 40^ / 20^ 40^ N/A N/A 1 hit every 2 seconds Unknown Available N/A bind x "_impulse11" |
|
| Grabber Resurrection of Evil |
||
![]() |
The Grabber can manipulate, lift and project small to medium sized objects, enemies and their projectiles. Smaller enemies such as Trites can be thrown and projectiles such as an Imp's fireballs can be used to kill the Imp or other enemies. Other uses include moving obstacles and retrieving items such as ammunitions / weapons from hard to reach places. | |
| Holdable Ammunition Redirected Projectile Damage Imp Fireball Damage Hellknight Fireball Damage Revenant Rocket Damage Vulgar Fireball Damage Mancubus Plasma Damage Cacodemon Fireball Damage Hunter Invul Damage Other projectiles as original Switch Time Multiplayer Bind Command |
N/A 150 250 250 150 400 200 375 8-1000 Available Not available in default maps bind x "_impulse2" |
|
| Grenades | ||
![]() |
An old favourite from other games
such as the Quake series. Can be extremely useful when large groups of
weaker enemies are approaching; one grenade can damage or kill many of
them. Use grenades before going into an area for the first time. The
longer you hold down the fire button the further you throw the grenade, do
not hold for longer then three seconds or it will blow up in your hand. |
|
| Holdable Ammunition Direct Damage Headshot Damage Splash Damage Splash Radius Reload Time Switch Time Multiplayer Multiplayer Respawn Bind Command |
50 150^ / 75^ N/A 150^ / 75^ 175^ / 150^ Unknown Unknown Available 20 seconds bind x "_impulse5" |
|
| Machine Gun | ||
![]() |
Very similar to the Quake3
machinegun, good accuracy at medium to close range and a high rate of
fire. Can still be used at long ranges although accuracy will be
reduced. A good weapon to help finish off an opponent once the damage has
already been inflected by another weapon. First found in the level 'Mars City', take it off a dead zombie guard or
find in a locker.
|
|
| Holdable Ammunition Direct Damage Headshot Damage Splash Damage Splash Radius Firing Rate Switch Time Multiplayer Multiplayer Respawn Bind Command |
60 9^ / 12^ per bullet 24^ per bullet N/A N/A 10 per second Unknown Available 20 seconds bind x "_impulse3" |
|
| Pistol | ||
![]() |
One of the first weapons you get in
Doom3, also referred to as a Handgun. Useful at longer distance than other weapons. You may want to
weaken enemies with the pistol at long range before switching to another
weapon when you get closer. Can be very useful in combination with the
shotgun (short range). First found in the level 'Mars City Underground'. |
|
| Holdable Ammunition Direct Damage Headshot Damage Splash Damage Splash Radius Firing Rate Switch Time Multiplayer Multiplayer Respawn Bind Command |
12 14^ / 15^ 30^ N/A N/A ~3 per second Unknown Available 20 seconds bind x "_impulse1" |
|
| Plasma Gun | ||
![]() |
One of the best all round weapons.
Very rapid fire with good overall damage, albeit with slow projectiles. Useful at short to medium range
against most enemies. First found in the level 'Alpha Labs 4'. |
|
| Holdable Ammunition Direct Damage Headshot Damage Splash Damage Splash Radius Firing Rate Switch Time Multiplayer Multiplayer Respawn Bind Command |
50^ / 30^ 16^ / 30^ 60^ N/A N/A ~8 per second Unknown Available 20 seconds bind x "_impulse6" |
|
| Rocket Launcher | ||
![]() |
One of the most powerful weapons in
the game. Not useful at short range but comes into its own at medium to
long range. The rockets can be destroyed by other weapons such as the
plasma gun and chaingun before they hot you. Able to kill multiple enemies with a single shot, just be wary
of the splash damage or you might find you kill yourself. |
|
| Holdable Ammunition Direct Damage Headshot Damage Splash Damage* Splash Radius Firing Rate Switch Time Multiplayer Multiplayer Respawn Bind Command |
5 170^ / 100^ N/A 150^ / 100^ 175^ / 125^ ~1 per second Unknown Available 20 seconds bind x "_impulse7" |
|
| Shotgun | ||
![]() |
An old favourite from many of id
software's games. Most effective at very close range. With abundant
ammunition in the game you may find yourself using this frequently. Most
of the weaker enemies take a shot or a couple of shots to kill. Can
be very useful in combination with long range weapons such as the Pistol
or Rocket launcher. Very effective at close range. |
|
| Holdable Ammunition Direct Damage Headshot Damage Splash Damage Splash Radius Firing Rate Switch Time Multiplayer Multiplayer Respawn Bind Command |
8 182^ / 195^ (*13 pellets) 195^ N/A N/A Once every 1.3 seconds Unknown Available 20 seconds bind x "_impulse2" |
|
| Soul Cube | ||
![]() |
New to the Doom universe, the Soul
cube has multiple uses. While the weapon can destroy the most powerful of
enemies it can only do so after at least five demons have been killed.
Once enemies are killed by its blast the health is transferred to its
user. Useful at all ranges except close range. |
|
| Holdable Ammunition Direct Damage Headshot Damage Splash Damage Splash Radius Firing Rate Switch Time Multiplayer Multiplayer Respawn Bind Command |
N/A 1000^^ N/A 40^^ 100^^ Once every 4 seconds Unknown Not available in default maps N/A bind x "_impulse9" |
|
Contact Us
| SavageUK
| UpsetChaps
All Rights Reserved. Copyright © 2004-2007 Requ!em