Game Overview, Tips & Analysis
Doom 3 and Resurrection of Evil
Weapons

Key: ^ Single player / ^ Multiplayer



Artifact
Resurrection of Evil
Allows the player to invoke three powers (helltime, berserk and invulnerability) which are gained by killing the hunter demons. Collecting souls from human corpses charges the Artifiact. When used all powers (helltime, berserk and invulnerability) collected from the Hunters are activated for 10-15 seconds. Use when fighting bosses, hunters or more powerful demons. Helltime slows down time for the gameworld and enemies while you continue in normal time. Berserk increases your speed and the amount of damage you inflict. Invulnerability makes you invulnerable to attack. 

Holdable Ammunition
Damage
Helltime Active
Berserk Active
Invulnerability Active
Switch Time
Multiplayer
Multiplayer Respawn
Bind Command 
1-9 souls
N/A - See Berserk
10 seconds^^
15 seconds^^
15 seconds^^
1 second
Not available in default maps
N/A
bind x "_impulse12"

BFG 9K
The most powerful weapon in the game, very destructive. A little more complex than other weapons due to its fire mode. The longer the trigger is held, the more ammunition you use and the more powerful the blast. Hold the trigger too long and you will frag yourself. The BFG is not useful at very close range, best used at medium range. Can cause damage to all enemies in line of sight of the final blast. First found in a locked cabinet in the level 'Delta Labs 2'. 

Holdable Ammunition
Direct Damage
Headshot Damage
Splash Damage
Splash Radius
Firing Rate
Switch Time
Multiplayer
Multiplayer Respawn
Bind Command 
4
200^^
N/A
100^^
150^^
Once every 4 seconds
Unknown
Not available in default maps
N/A
bind x "_impulse8"

Chaingun
Very useful when surrounded by a lot of enemies. Only really useful at short to medium range, some enemies may move slower then normal / be stunned while chaingun projectiles hit their target. Very effective at medium to close range. First found in a locked cabinet in the level 'Administration'.

Holdable Ammunition
Direct Damage
Headshot Damage
Splash Damage
Splash Radius
Firing Rate
Switch Time
Multiplayer
Multiplayer Respawn
Bind Command 
60
20^ / 30^ per bullet
60^ per bullet
N/A
N/A
6 per second
Unknown
Available
20 seconds
bind x "_impulse4"

Chainsaw
An old favourite from Doom 1 / Doom 2, you must be very close to an enemy to use this. Some enemies may not attack or move while the Chainsaw makes contact. Does not require any ammunition / power. First found in the level 'Communications'.

Holdable Ammunition
Direct Damage
Headshot Damage
Splash Damage
Splash Radius
Firing Rate
Switch Time
Multiplayer
Multiplayer Respawn
Bind Command 
N/A
50^ / 60^ 
N/A
N/A
N/A
N/A
Unknown
Not available in default maps
20 seconds
bind x "_impulse10"

Double Barrel Shotgun
Resurrection of Evil
The return of the double barrelled shotgun, an old favourite from many of id software's games. Unlike the shotgun this is effective against majority of enemies (weak or strong) when at close or medium range. Weaker enemies take a single shot, stronger enemies take two or three shots to kill.  Can be very useful in combination with long range weapons such as the Rocket launcher. Very effective at close range.
Holdable Ammunition
Direct Damage
Headshot Damage
Splash Damage
Splash Radius
Firing Rate
Switch Time
Multiplayer
Multiplayer Respawn
Bind Command 
2
280^ / 280^ (*20 pellets)
280^
N/A
N/A
2.2 seconds (Reload time)
Unknown
Available
20 seconds
bind x "_impulse5"

Fists
Not much use on their own in singleplayer, although you will never run out of ammunition ;O) Melee weapon, use fists if you find a Berserker powerup, one punch will kill majority of enemies. Weaponsteal is possible in Multiplayer when successfully damaging an opponent using fists. 

Holdable Ammunition
Direct Damage
Headshot Damage
Splash Damage
Splash Radius
Firing Rate
Switch Time
Multiplayer
Multiplayer Respawn
Bind Command 
N/A
20^^
40^
N/A
N/A
1 punch per second
Unknown
Available
N/A
bind x "_impulse0"

Flashlight
Not a weapon as such, although it may be used as a melee weapon in close combat. Only useful at very close range against the weakest of enemies. Use to light dark areas to spot items or enemies.

Holdable Ammunition
Direct Damage
Headshot Damage
Splash Damage*
Splash Radius
Firing Rate
Switch Time
Multiplayer
Multiplayer Respawn
Bind Command 
N/A
40^ / 20^
40^
N/A
N/A
1 hit every 2 seconds
Unknown
Available
N/A
bind x "_impulse11"

Grabber
Resurrection of Evil
The Grabber can manipulate, lift and project small to medium sized objects, enemies and their projectiles. Smaller enemies such as Trites can be thrown and projectiles such as an Imp's fireballs can be used to kill the Imp or other enemies. Other uses include moving obstacles and retrieving items such as ammunitions / weapons from hard to reach places. 
Holdable Ammunition
Redirected Projectile Damage
   Imp Fireball Damage
   Hellknight Fireball Damage
   Revenant Rocket Damage
   Vulgar Fireball Damage
   Mancubus Plasma Damage
   Cacodemon Fireball Damage
   Hunter Invul Damage
   Other projectiles as original 
Switch Time
Multiplayer
Bind Command 
N/A

150
250
250
150
400
200
375
8-1000
Available
Not available in default maps
bind x "_impulse2"

Grenades
An old favourite from other games such as the Quake series. Can be extremely useful when large groups of weaker enemies are approaching; one grenade can damage or kill many of them. Use grenades before going into an area for the first time. The longer you hold down the fire button the further you throw the grenade, do not hold for longer then three seconds or it will blow up in your hand.

Holdable Ammunition
Direct Damage
Headshot Damage
Splash Damage
Splash Radius
Reload Time
Switch Time
Multiplayer
Multiplayer Respawn
Bind Command 
50
150^ / 75^
N/A
150^ / 75^
175^ / 150^
Unknown
Unknown
Available
20 seconds
bind x "_impulse5"

Machine Gun
Very similar to the Quake3 machinegun, good accuracy at medium to close range and a high rate of fire. Can still be used at long ranges although accuracy will be reduced. A good weapon to help finish off an opponent once the damage has already been inflected by another weapon. First found in the level 'Mars City', take it off a dead zombie guard or find in a locker.
Holdable Ammunition
Direct Damage
Headshot Damage
Splash Damage
Splash Radius
Firing Rate
Switch Time
Multiplayer
Multiplayer Respawn
Bind Command 
60
9^ / 12^ per bullet
24^ per bullet
N/A
N/A
10 per second
Unknown
Available
20 seconds
bind x "_impulse3"

Pistol
One of the first weapons you get in Doom3, also referred to as a Handgun. Useful at longer distance than other weapons. You may want to weaken enemies with the pistol at long range before switching to another weapon when you get closer. Can be very useful in combination with the shotgun (short range). First found in the level 'Mars City Underground'.

Holdable Ammunition
Direct Damage
Headshot Damage
Splash Damage
Splash Radius
Firing Rate
Switch Time
Multiplayer
Multiplayer Respawn
Bind Command 
12
14^ / 15^
30^
N/A
N/A
~3 per second
Unknown
Available
20 seconds
bind x "_impulse1"

Plasma Gun
One of the best all round weapons. Very rapid fire with good overall damage, albeit with slow projectiles. Useful at short to medium range against most enemies. First found in the level 'Alpha Labs 4'.

Holdable Ammunition
Direct Damage
Headshot Damage
Splash Damage
Splash Radius
Firing Rate
Switch Time
Multiplayer
Multiplayer Respawn
Bind Command 
50^ / 30^
16^ / 30^
60^
N/A
N/A
~8 per second
Unknown
Available
20 seconds
bind x "_impulse6"

Rocket Launcher
One of the most powerful weapons in the game. Not useful at short range but comes into its own at medium to long range. The rockets can be destroyed by other weapons such as the plasma gun and chaingun before they hot you. Able to kill multiple enemies with a single shot, just be wary of the splash damage or you might find you kill yourself. 

Holdable Ammunition
Direct Damage
Headshot Damage
Splash Damage*
Splash Radius
Firing Rate
Switch Time
Multiplayer
Multiplayer Respawn
Bind Command 
5
170^ / 100^
N/A
150^ / 100^
175^ / 125^
~1 per second
Unknown
Available
20 seconds
bind x "_impulse7"

Shotgun
An old favourite from many of id software's games. Most effective at very close range. With abundant ammunition in the game you may find yourself using this frequently. Most of the weaker enemies take a shot or a couple of shots to kill.  Can be very useful in combination with long range weapons such as the Pistol or Rocket launcher. Very effective at close range.

Holdable Ammunition
Direct Damage
Headshot Damage
Splash Damage
Splash Radius
Firing Rate
Switch Time
Multiplayer
Multiplayer Respawn
Bind Command 
8
182^ / 195^ (*13 pellets)
195^
N/A
N/A
Once every 1.3 seconds
Unknown
Available
20 seconds
bind x "_impulse2"

Soul Cube
New to the Doom universe, the Soul cube has multiple uses. While the weapon can destroy the most powerful of enemies it can only do so after at least five demons have been killed. Once enemies are killed by its blast the health is transferred to its user. Useful at all ranges except close range.

Holdable Ammunition
Direct Damage
Headshot Damage
Splash Damage
Splash Radius
Firing Rate
Switch Time
Multiplayer
Multiplayer Respawn
Bind Command 
N/A
1000^^
N/A
40^^
100^^
Once every 4 seconds
Unknown
Not available in default maps
N/A
bind x "_impulse9"

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