|

Map starting point - Right Middle
|
|
Breakdown
These are work in progress, expect the odd error until we have analysed
the map thoroughly
NOTE: The breakdown of each map covers everything including weapons
dropped by enemies,
locked
in cabinets, in display cases, etc. Some of these may be inaccessible
without codes
etc. For enemies it also covers all difficulty levels, including Nightmare.
|
| Weapons
|
Soul Cube
Shotgun
Rocket Launcher
Plasma Gun
Pistol
Machinegun
Grenades
Flashlight
Chainsaw
Chaingun
BFG
Blood Stone
Grabber
Double Shotgun
|
0
2
0
0
1
1
1
1
0
1
0
2
1
1
|
|
Armour
|
Armour
Armour Shard
|
1
22
|
|
Ammunition
|
Small Belt
Large Bullets
Small Bullets
Large Cells
Small Cells
Large Clip
Small Clip
Grenades
Large Rockets
Small Rockets
Large Shells
Small Shells
Backpack
Small Bloodstone
Large Bloodstone
|
10
0
3
0
0
4
2
1
0
0
4
3
0
0
0
|
|
Health
|
Large Medkit
Small Medkit
|
4
6
|
| Powerups
|
Adrenaline
Berserker
Invisibility
Megasphere
|
0
0
0
0
|
| Items
|
PDA
Blue Key
Red Key
Yellow Key
ACO Key
Oxygen Tank
Video CD
|
2
0
0
0
0
6
0
|
| Enemies
|
Cyberdemon
Guardian
Sabaoth
Vagary
Maledict
Hunter Berzerk
Hunter Helltime
Hunter Invul
Archvile
Cherub
Hellknight
Imp
Maggot
Mancubus
Pinky
Revenant
Tick
Trite
Wraith
Cacodemon
Lost Soul
Zombies
ZSec Guards
Bruiser
Imp (ROE)
Hazmat
Forgotten
|
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
7
0
16
0
4
0
11
0
0
0
0
0
|