
Game Overview, Tips & Analysis
Doom 3 and Resurrection of Evil
Enemies
| ArchVile | ||
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The Archvile can be one of the most dangerous enemies in the game. Not only are they powerful and hard to kill, they can also summon other enemies to aid them. Kill them before any other enemies. Try to keep out of their line of sight and at a distance using long range weapons such as the BFG / Rocket Launcher wherever possible. If you are at close range try to aim for the head as you will cause 2x the damage. | |
| Health Claw Damage Firewall Flamewall Incinerate |
425 12 20 20 20 |
|
| Bruiser Resurrection of Evil |
||
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The Bruiser is a powerful enemy, it can do a lot of damage should its rockets/fireball balls hit you or it gets close enough to toss you around. The Bruiser is faster moving than the Hellknight and can take more damage. Keep your distance and use the rocket launcher. At closer range make use of the Artifact, rocket launcher or plasma gun to inflict as much damage as you can. If you are at close range try to aim for the head as you will cause 2x the damage. | |
| Health Melee Rocket Rocket Splash Damage |
825 16 20 20 |
|
| Cacodemon | ||
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An airborne demon that can be
hard to kill due to its toughness and its ability to easily dodge your attacks.
Rocket launcher shots in particular can easily be dodged by the Cacodemon. Spits out fireballs with splash
damage, try to avoid these by staying under the Cacodemon while you use rapid fire weapons that will 'bounce it around'
and inflict damage. A Cacodemon's fireballs can sometimes be taken out
with the plasma gun before they hit you. |
|
| Health Fireball Direct Fireball Splash Fireball Splash Radius Melee |
200 12 5 48 20 |
|
| Commando Zombie | ||
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Unrelenting and quite brutal in their attacks,
armed with either a chaingun or a tentacle, commandos can be a dangerous
enemy.
Try to keep a reasonable distance from Commandos with a chaingun, the weapon is not as
accurate at longer distances. If you are facing one or two use the shotgun or a rapid fire
weapon. If Commandos are attacking in number use the rocket launcher or
grenades and finish them off with the shotgun or a rapid fire weapon such
as the plasma gun. If you are at close range try to aim for the head
as you will cause 2x the damage. |
|
| Health Melee Chaingun Push / Kick Tentacle |
225 12 20 12 12 |
|
| Chainsaw Zombie | ||
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Chainsaw Zombies can be a worthy opponent at
close range. However if you keep a reasonable distance and use the shotgun
or rapid fire
weapons such as the machine gun, chaingun or plasma gun to circle them
they are easily defeated. If you are at close range try to aim for the
head as you will cause 2x the damage. |
|
| Health Chainsaw Push / Kick Melee |
125 15 12 20 |
|
| Cherub | ||
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The Cherub is an airborne demon that is perhaps
one of the most annoying enemies in Doom3. Fast with quite high damage
from its claws and leap attacks this demon is best attacked with the
shotgun at close range or the machinegun, plasmagun or chaingun at longer
ranges. If you are at close range try to aim for the head as you will
cause 1.25x the damage. |
|
| Health Claw Leap Attack Melee |
50 5 15 20 |
|
| CyberDemon | ||
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One of the four bosses in Doom3. The almighty
CyberDemon, large with a devastating rocket launcher attached to one arm that can crush
/ kill with one shot. The toughest boss, this demon can take endless shots, even from the
BFG. The CyberDemon moves quite slowly for its size but can out-walk you, keep your distance and keep
running, you must use the soul cube as your main weapon against the Cyberdemon.
Use your most powerful splash damage weapons such as the rocket launcher and
the BFG against the Imps and Maggots while the CyberDemon briefly pauses to prepare to fire. Recharge
your soul cube by killing demons around you. Rapid fire weapons such as the chaingun and plasma gun
are of little use. |
|
| Health Stomp / Smack Rocket Direct Rocket Splash Rocket Splash Radius |
4000 400 40 40 40 |
|
| Flaming Zombie | ||
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Flaming Zombies can be a problem when at close range. However if you keep a reasonable distance and use a combination of the shotgun and rapid fire weapons such as the machine gun, chaingun or plasma gun while circling them they are easily defeated. If you are at close range try to aim for the head as you will cause 2x the damage. | |
| Health Melee Flame |
150 12 Unknown |
|
| Forgotten Resurrection of Evil |
||
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The Forgotten are airborne demons that sometimes travel in packs. They are a little faster than Lostsouls but are easier to kill with the single shotgun or rapid fire weapons such as the machinegun or plasma gun. The weapon of choice if Lost Soul numbers are low and you are at close range is the shotgun. Avoid / keep your distance when large packs are approaching. | |
| Health Melee Charge |
20 8 10 |
|
| Guardian | ||
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One of the four bosses in Doom3. Being blind
the Guardian is quite useless without the 'seekers' it sends out to spot
its enemies. Take out each seeker quickly with the shotgun or chaingun, or
at least dodge its searchlight. Tough, this demon can take many shots,
even from the BFG. Try to focus your shots on the blue/red glow above as it spawns
new seekers. The demon is quite slow, so keep your distance, destroy / avoid
the seekers and use your most powerful splash damage weapons such as the
rocket launcher and the BFG. |
|
| Health HeadButt Smash Smash Splash Smash Splash Radius Pound Ground Charge |
800 30 20 20 100 20 30 |
|
| Hazmat Resurrection of Evil |
||
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Hazmats, like other Zombies are fairly slow and easy to kill. Once killed they drop a bio suit environmental tank that can be used when you traverse toxic waste. Take advantage of their fairly slow speed by running them round in circles while using weapons such as the plasmagun and shotgun. If they are attacking in groups weaken them with the rocket launcher and finish them off with other weapons. If you are at close range try to aim for the head as you will cause 2x the damage. | |
| Health Melee |
50 20 |
|
| Hell Knight | ||
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Hell Knight, a powerful enemy, can do a lot of damage should the plasma balls
hit you or they get close enough
to toss you around. Can be slow moving and can take a lot of damage.
Keep your distance and use the rocket launcher or BFG. At closer range use
the chaingun, shotgun or plasma
gun to inflict as much damage as you can. If you are at close range try to
aim for the head as you will cause 2x the damage. |
|
| Health Plasmaball Plasmaball Splash Plasmaball Splash Radius Smash Splash Smash Splash Radius Claw Bite |
900 30 45 120 100 20 25 30 |
|
| Hunter Berzerk Resurrection of Evil |
||
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The second hunter, found in Erebus Station the
Berzerk with its high health and large amount of splash damage from its
fireballs makes it a formidable opponent. Use the Artifact to your advantage;
wait for the Berzerk to start powering up then use the Artifact and
a rapid firing weapon aimed at its heart (chest/stomach area) which should
glow an light red/orange colour. Once the Berzerk has taken a lot of
damage the powerup cycle will repeat again. Their fireballs can cause a lot of damage, both
direct and splash, however fireballs can sometimes be taken out with a
rapid firing weapon before they hit you.
Once killed the Berzerk will leave you with Berzerker power for your
Artifact. |
|
| Health Attack Charge Attack Fireball Fireball Splash Fireball Splash Radius |
5000 8 8 30 45 120 |
|
| Hunter Helltime Resurrection of Evil |
||
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The first hunter, found in Erebus Dig Site, Helltime
is one of the easier hunters to kill. Avoid its attacks and use your best
weapons and the
grabber to capture and throw its fireballs or the energy bolts from the turrets either side
of the portal at it. Its fireballs can cause some damage, both
direct and splash, however they can sometimes be taken out with a rapid
fire weapon before they hit you. Once killed Helltime will leave you with
helltime (the ability to slow down action) for your Artifact. |
|
| Health Melee Fireball Fireball Splash Fireball Splash Radius |
1000 22 12 8 120 |
|
| Hunter Invul Resurrection of Evil |
||
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The third and final hunter, found in Phobos 2. Invul's high health and wide range of attacks can be devastating. At first it will appear to be invulnerable to your attacks. You must take out each of the four power supply units that it draws energy from. Attack the hunter until a power supply unit panel goes green, then use your Artifact to slow down time, open the power unit's core and destroy it. Continue to attack the hunter with your best weapons. Repeat for the remaining power supply units and continue your attack against the hunter until he is killed. There are two lifts either side of the room which enable access to an area with fresh souls and a health recharge unit. Once killed the hunter will leave you with Invul power for your Artifact. | |
| Health Melee Pound Attack Electroblast Attack Electroball Electroball Splash Electroball Splash Radius |
7000 25 8 10 20 25 80 |
|
| Imp | ||
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As long as you are not surprised by the Imp it is fairly easy to kill and you can easily avoid their fireballs at distance. Fireballs can sometimes be taken out with the shotgun or plasma gun before they hit you. Keep an eye open for them in crevices (ceiling and ground). If you are facing one or two use the shotgun or a rapid fire weapon. If the Imps are attacking in number use the rocket launcher or grenades. | |
| Health Fireball Fireball Splash Fireball Splash Radius Leap Attack Claw |
130 12 5 50 8 8 |
|
| Lost Soul | ||
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Lost Souls are airborne demons that travel in packs. Fast but fairly easy to kill with rapid fire weapons such as the chaingun and machinegun. The weapon of choice if Lost Soul numbers are low is the shotgun. Avoid / keep your distance when large packs of Lost Souls are approaching. | |
| Health Melee Charge |
20 12 12 |
|
| Maggot | ||
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Maggots, while easy to kill, are very fast and can easily surprise you with their attacks. Weapon of choice is the shotgun, rapid fire weapons such as the chaingun or machinegun are also of use. If you are at close range try to aim for the head as you will cause 1.5x the damage. | |
| Health Claw Leap Attack |
80 6 16 |
|
| Maledict Resurrection of Evil |
||
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Maledict, the final boss in the
Resurrection of Evil expansion. Found in Hell the Maledict has a wide
range of attacks, from hurling of asteroids to a flamewall. Being an airborne
demon makes the Maledict hard to target, it is vital that you make best
use of the Artifact and corpses to recharge it. Use the Artifact to slow
down time and then fire your best weapon (BFG is ideal) directly at it. If
the Maledict hurls asteroids you could use the grabber to deflect them. Once the Maledict is near death it will retreat to a volcano and
start using fireballs and a flamewall. Continue to use the same strategy,
the Artifact and your best weapon to defeat it. |
|
| Health Flamewall Asteriod Asteriod Splash Asteriod Splash Radius Fireball Fireball Splash Fireball Splash Radius |
2500 13 20 20 256 18 18 160 |
|
| Mancubus | ||
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Mancubus are incredibly slow but that is
balanced with their ability to take a lot of punishment before they are
killed. Their rapid firing plasma guns can cause a lot of damage, both
direct and splash. However take advantage of their slow speed by taking
cover / keeping a reasonable distance, using a mixture of the rocket
launcher and rapid fire weapons such as the chaingun or plasma gun and
they can be defeated. If you are at close range try to aim for
the head as you will cause 1.5x the damage. |
|
| Health Plasma Plasma Splash Damage Plasma Splash Radius Stomp |
1000 20 20 40 40 |
|
| Pinky Demon | ||
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Pinky Demon, fast and dangerous with the ability to inflict damage by ramming you, using its claws or using its teeth. Try not to get cornered by this demon, keep your distance, keep moving and make best use of the shotgun, chaingun or rocket launcher. At close range the weapon of choice is the shotgun. | |
| Health Melee |
220 10 |
|
| Revenant | ||
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Revenants are one of the fastest enemies in the game. While they can be killed with a few rockets, do not underestimate the Revenant. Their ability to attack from a long distance using a pair of heat seeking missiles and use their hands in close combat make them quite a formidable opponent. Missiles can sometimes be taken out with the plasma gun before they hit you. To defeat the Revenant keep moving and make best use of the plasma gun, chaingun, shotgun and rocket launcher. If you are at close range try to aim for the head as you will cause 2x the damage. | |
| Health Missile Missile Splash Damage Missile Splash Radius Claw Melee |
272 10 10 30 16 16 |
|
| Sabaoth | ||
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One of the four bosses in Doom3. A formidable opponent, armed with both a
pincher and BFG, it may push you over the edge / crush you under its tracks if you get
too close. One shot from Sabaoth's BFG may kill you so destroy the green
BFG shot with the most accurate and powerful weapon you have. If a BFG shot
has been fired keep your distance,
move out of line of sight / shoot down its BFG shots and take advantage of its slow turning speed
in tight corners by circling it while firing high damage weapons at it's
torso/head area such as the BFG or soul cube. Rapid fire weapons such as the plasma
gun or chaingun may also be of use at close range. |
|
| Health Melee BFG BFG Splash Damage Spash Radius |
1750 40 200 100 150 |
|
| Tick | ||
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Do not be fooled by their size or
low health. Ticks usually
attack in swarms, often surprising their enemy by emerging out of
crevices in the ceiling, floor or walls. When in
swarms these can easily be killed with rocket launcher or rapid fire
weapons such as the machinegun, chaingun and plasma gun. If attacking alone use the
shotgun, machinegun, chaingun or plasma gun. |
|
| Health Explosion Explosion Radius |
20 50 100 |
|
| Trite | ||
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Often confused with the Ticks, these demons
also attack in packs. Often surprising their enemy by emerging out of
crevices in the ceiling, floor or walls, they can be devastating. When in
packs these can be killed with rocket launcher or rapid fire weapons such
as the chaingun and plasma gun. If attacking alone use the shotgun,
chaingun or plasma gun. |
|
| Health Leap Attack Bite Explosion Explosion Radius |
20 20 8 50 100 |
|
| Vagary | ||
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One of the four bosses in Doom3. Half human and
half spider she can be a formidable opponent at close range and dangerous
at a distance. At close range you must avoid her teeth and pinchers, at
distance you must avoid the objects she hurls at you using her telekinetic
ability. Keep your distance, avoid objects by circling while using
grenades and rapid fire weapons
such as the plasma gun / chaingun. If you are at
close range try to aim for the head as you will cause 2x the damage. |
|
| Health Pincher Melee Objects |
1300 12 12 12 |
|
| Vulgar Resurrection of Evil |
||
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One of the more common demons in Resurrection of Evil, the Vulgar is a little more powerful than the Imp. The Vulgar will emit a high pitched sound just before it attacks, use this knowledge to help avoid its melee attacks and fireballs and it is fairly easy to kill. Keep an eye open for them in crevices (ceiling and ground). If you are facing one or two and they are close use the shotgun or a rapid fire weapon. If the Vulgar are attacking in number use the rocket launcher or grenades. | |
| Health Fireball Fireball Splash Fireball Splash Radius Leap Attack Claw |
150 10 5 50 10 5 |
|
| Wraith | ||
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As long as you are not surprised by the Wraith
teleporting to your position it is fairly easy to kill. You will notice a
bright orange/yellow glow before they teleport to your location. Use this
to help avoid its close
combat attacks and it is fairly easy to kill. If you are facing one or two
use the shotgun and/or a rapid fire weapon. If the Wraith are attacking in
number use the rocket launcher or grenades. If you are at close range try
to aim for the head as you will cause 2x the damage. |
|
| Health Claw Melee |
130 8 8 |
|
| Zombies | ||
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Zombies are slow and easy to kill, armed at
best with a wrench. May be found in groups of three or more, take advantage
of their slow speed by running them round in circles while using weapons
such as the plasmagun and shotgun. If they are attacking in
groups weaken them with the rocket launcher and finish them off with other
weapons. If you are at close range try to aim for the head as you will
cause 2x the damage. |
|
| Health Melee Wrench
|
50 to 150 20 20 |
|
| Z-Sec | ||
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Z-Sec guards are not as unrelenting and brutal in their attacks as the commandos, however they can still be a dangerous enemy. Armed with either a machinegun, pistol or shotgun, some may have riot shields that make them harder to kill. If you are facing one or two use the shotgun or a rapid fire weapon. If they are attacking in number use the rocket launcher or grenades and finish them off with the shotgun or a rapid fire weapon such as the machinegun / plasma gun. | |
| Health Machinegun Pistol Shotgun |
50 to 110(Shield) 3 per bullet 4 per bullet 24 (3x8) |
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